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Creative and energetic programmer with proven leadership skills and almost 10 years of progressive experience in developing, implementing, technical solutions for complex infrastructures and strategic planning for renowned software development companies.
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design. I also have experience with Unreal Engine, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
I'm the type of person that likes to delve into a new subject and figure things out along the way. I find it helps to learn if you just keep moving. I like to do my best to understand things inside out and I'll do my best to help you reach that same level.
I'm a skilled developer in a large number of different computer specialties. Can do everything from building and installing servers to programming in more languages than you probably knew exist.
I'm a Senior Unity Mobile Game developer with 15 years of industry experience with different Game genres. I'm from Belarus, now living and working in Sweden.
I've been working with the Unity engine since 2010 (I've started with the 3.5 version). Feel free to check my LinkedIn page: [https://www.linkedin.com/in/dmitrykovalchuk/](https://www.linkedin.com/in/dmitrykovalchuk/)
Where I can help you:
* gameplay programming (core and features)
* tools design
* architecture
* performance optimization
* third-party integrations (social networks, ads, analytics etc)
* delivering yout project to the stores.
Having a positive experience of leading teams and mentoring developers of Juniors/ Medium levels, I would be glad to
* assist with your current projects,
* find answers to questions,
* build plans of career development in Unity Game Development.
I'm a multi-degreed Unity programmer specializing in 3D-art and VR game development. Most of my time is spend developing my own VR music/fitness game (fulltime), so I have lots of time flexibility, and experience with the most recent (non-beta) version of the engine. I've extensively written code to extend and interface with most all of unity's core systems, and take great care to document and extensively profile everything I develop. I've learned most unity's bottlenecks, and have learned how to efficiently code around them.
I'm very active on the Unity VR forums and regularly report new bugs, some of which have become the most upvoted with the Unity VR bug tracker in the past couple years.
I'm interested in supplemental consulting or tutoring work mostly: in helping clients 1-on-1 with specific problems, general design consulting, or code reviews especially.
**Please do not ask me to do your homework, taking money to help you cheat yourself out of your own education feels makes me feel like 🤮.**
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