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- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
I'm a skilled developer in a large number of different computer specialties. Can do everything from building and installing servers to programming in more languages than you probably knew exist.
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
Creative and energetic programmer with proven leadership skills and almost 10 years of progressive experience in developing, implementing, technical solutions for complex infrastructures and strategic planning for renowned software development companies.
Throughout my career, I have enjoyed tackling the technical and design challenges that come with crafting quality, maintainable, and reusable code. As a lead developer, I take pride in mentoring my peers and positively impacting both the company and its individuals. I have played a critical role in guiding projects from inception through delivery and onto continuous development. My goal is to drive projects that align with client visions while providing an agile roadmap for implementation.
I have applied my leadership skills across multiple teams in high-velocity startups, as well as in highly structured departments of large organizations. This diverse experience has strengthened my ability to quickly adapt and thrive in new environments. My expertise in technical problem solving spans various industries, including health, education, energy, defence, and manufacturing. I excel at quickly grasping domain knowledge and applying my skills to discover multiple technical use cases tailored to the target domain.
In my most recent role I served as the primary technical point of contact between stakeholders and teams. As the first technical member of the team, I established foundational working practices, procedures, and software architecture. I believe that fostering a culture rooted in agile methodologies is key to building a strong and motivated team.
As we are in tech revolution, its important to highlight how AI LLM are changing how software is developed. My qualifications included machine learning courses and developers are finding new ways to develop faster and better software using tooling workflow. I have experience in generating neural networks, implementing LLM API, and using on edge AI libraries. Like many developers I am striving to keep on top of advancements by trying latest LLM locally, and keep an eye on the latest research papers. I am invested in leveraging this new tooling as it becomes more generally available.
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
Being a software developer is more than just learning to program in a computer language. I have been building .NET web apps for years and multiplayer games since 2015, using Unity 3D using Photon Fusion (server-authoritative). I have also designed and/or worked on enterprise web sites from concept to deployment, some high-profile projects. I have served as a Senior or Lead Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching design patterns, using events and encapsulation when designing applications and reinforcing the need to keep your skillset current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies prior to working with Unity 3D.
While I have primarily been using Unity 3D and Microsoft .NET / C# recently, I have also utilized legacy technologies like Classic ASP, VB and VB.NET, COM/DCOM, worked with Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I also have formal SCRUM training, which is used by many companies for handling team project management.
For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab integrations, PlayFab Matchmaking, and PlayFab GameServers.
If your college project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade, then I will also teach you to use a Git repository to manage the project (or Plastic/UVCS for Unity projects).
I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your college project. We can build completed projects in a short time, both the user interface and the server components as needed.
My focuses are Unity 3D multiplayer, C#, .NET Core
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Frequently asked questions
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