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Hello! My name is David Kang, and I am a seasoned full stack web and mobile app developer with over 10 years of experience. My expertise spans from working as a DevOps Manager on small business apps to developing enterprise-scale web and mobile platforms for major companies.
Areas of Expertise:
CMS Platforms:
- WordPress / WooCommerce / Shopify
Front-end Development:
- Vue.js / Nuxt.js / Angular.js / React.js / Next.js
Back-end Development:
- Node.js / Express.js
- Python / Django
- PHP / Laravel / CodeIgniter
- Ruby / Ruby on Rails
Mobile Development:
- React Native / Flutter / Objective-C / Java
Enterprise Solutions:
- C# / ASP.NET / .NET Core / Unity
Cloud Services:
- AWS / Azure / Google Cloud
Databases:
- Firebase / MongoDB / MySQL / PostgreSQL
I am committed to delivering high-quality solutions tailored to your specific needs. Whether your project is in the early stages of discovery or fully underway, I can help you refine your ideas and build the application you deserve.
If you have a project or an idea you'd like to discuss, let's talk! I'm here to help you bring your vision to life.
- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
Creative and energetic programmer with proven leadership skills and almost 10 years of progressive experience in developing, implementing, technical solutions for complex infrastructures and strategic planning for renowned software development companies.
I have worked as iOS and game developer for 9+ years now. I have expertise in iOS native with Swift, SwiftUI, UIKit; android with Java and Kotlin and Jetpack compose; Flutter and Unity3d.
You need someone that knows the ins and outs of Software, AI, and UX. I'm an experienced AI Engineer, Software and Web Expert, and User Experience Researcher that has worked for JPMorgan Chase, the United Nations, American Express, AT&T, and Lockheed Martin as well as for several startups and small businesses.
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
I'm a skilled developer in a large number of different computer specialties. Can do everything from building and installing servers to programming in more languages than you probably knew exist.
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
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STEP 2
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STEP 3
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Frequently asked questions
How long do Unity projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unity project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unity request on Codementor, check out our article.
How much does it cost to hire a freelance Unity developer?
We don’t charge anything when you post a freelance hiring request for Unity developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Unity developers different?
We do a comprehensive technical and communications screen of all Unity developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unity developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Unity project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.