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I am an experienced backend engineer with a strong track record in the industry. I have a bachelor's degree in computer and information sciences. I am a sound PHP developer with relevant knowledge in at least 2 of its frameworks: Laravel & Codeigniter. I didn't limit myself to the backend technologies alone. I enjoy converting mockup designs on the frontend using HTML, CSS, Vuejs, Javascript, jQuery, TailwindCSS, AlpineJS, and Laravel Livewire. I have worked with relational databases like MySQL, PostgreSQL, and SQLite. Also, I am familiar with developing cross-platform mobile applications using the Ionic framework, Angular, and Capacitor.
I specialize in Unity VR/AR development.
However, I'm highly adaptable and am generally capable working on any interesting tech related project.
Keep in mind that I'll charge more if it's something outside my expertise.
Let me know if there's a project you want me to work on!
Portfolio: ethansoo.xyz
Prior Projects & Clients: https://docs.google.com/document/d/1ii5qUvPd0sIYq9OoQMXnW8NySKiIK1ZyUjE--kk1JEM/edit
Expertise:
2+ years mentorship & leading workshops on programming, game development, and VR development using Unity.
3+ years of practical experience on Codementor
Experience with 10+ programming languages & various tech stacks including Java, C#, Python, Swift, C, C++, Scala, Rust
Credentials:
Udacity VR Developer nanodegree graduate
Founder of Cupertino Game Development Club
I have developed a variety of 3D|2D, Hyper-Casual, Arcade, Story Driven Games on Platforms including both PC and Mobile with Technologies like Firebase, AdMob, Facebook, Microsoft PlayFab, Photon (PUN), Google Play Services to tailor the best gaming experience for end users
I helped **Game For Grants**, **Game Trade Win**, **Cubacitas**, **K.B.G**, **The Indie Connection**, **Universal Fox Games** and many more to achieve their products the way they wanted to see.
I am also a mentor, I love teaching game development especially Unity Engine. I love to figure out solutions and help others achieve their goals and better understand the problems. There is a saying "knowledge increases by sharing". I assent it with clarity, purpose and a well execution which results in a no compromise to high quality product that lives and breathes adaptability.
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
I'm the type of person that likes to delve into a new subject and figure things out along the way. I find it helps to learn if you just keep moving. I like to do my best to understand things inside out and I'll do my best to help you reach that same level.
I’m a Unity developer with over 13 years in game development and more than 8 years working with Unity on mobile and VR projects.
I enjoy helping solo developers and small teams. That can be learning Unity from scratch, starting a new project, or figuring out an existing codebase that feels confusing or messy.
I’m happy to help with gameplay logic, debugging tricky issues, basic architecture questions, code reviews, and preparing for Unity or game development interviews.
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
Through my journey as a developer, I have 7+ years of professional experience and helped 150+ clients with their development projects across several Technologies including **Node, React, NextJS, Javascript, TypeScript, Python, C++, JAVA, Unity Game Development**.
Due to my strong understanding of Data Structures and Algorithms along with programming fundamentals, I can quickly learn any new language and concept which enables me to design and develop production-level systems.
My mantra is to enhance my knowledge with practical applications. I focus on writing simple, clean, consistent and beautiful programs by prioritizing a well-thought design to ensure that they are easier to debug and maintain.
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Frequently asked questions
How long do Unity projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unity project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unity request on Codementor, check out our article.
How much does it cost to hire a freelance Unity developer?
We don’t charge anything when you post a freelance hiring request for Unity developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Unity developers different?
We do a comprehensive technical and communications screen of all Unity developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unity developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Unity project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.