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Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
As a seasoned Software Architect and Technical Lead, I guide teams to deliver cutting-edge AI and cloud solutions. With 14+ years in software development, I specialize in designing scalable .NET/Angular applications and integrating advanced AI tools (LLMs, LangChain, etc.) into real-world products. I led a recent project that reduced cloud infrastructure costs by 35% while launching new AI-driven features. I’m passionate about mentoring others in AI-powered developer workflows, GitHub Copilot strategies, and cloud-native architecture design.
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
I'm the type of person that likes to delve into a new subject and figure things out along the way. I find it helps to learn if you just keep moving. I like to do my best to understand things inside out and I'll do my best to help you reach that same level.
- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
Through my journey as a developer, I have 7+ years of professional experience and helped 150+ clients with their development projects across several Technologies including **Node, React, NextJS, Javascript, TypeScript, Python, C++, JAVA, Unity Game Development**.
Due to my strong understanding of Data Structures and Algorithms along with programming fundamentals, I can quickly learn any new language and concept which enables me to design and develop production-level systems.
My mantra is to enhance my knowledge with practical applications. I focus on writing simple, clean, consistent and beautiful programs by prioritizing a well-thought design to ensure that they are easier to debug and maintain.
I’m a software developer with over 15 years’ experience in desktop, mobile, and 3D graphics technologies at companies including Sony Computer Entertainment and HP.
My core technical skills include Unity3D, C# / .Net, Java and C++.
I’m passionate about creating robust, maintainable software systems using techniques such as design patterns and loosely-coupled architectures.
In terms of mentoring, I have prior experience from helping out at a local programming club for junior coders.
https://www.linkedin.com/in/hbodasing
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Frequently asked questions
How long do Unity projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unity project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unity request on Codementor, check out our article.
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We do a comprehensive technical and communications screen of all Unity developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unity developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
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For more answers to frequently asked questions, see here.