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Hello! My name is David Kang, and I am a seasoned full stack web and mobile app developer with over 10 years of experience. My expertise spans from working as a DevOps Manager on small business apps to developing enterprise-scale web and mobile platforms for major companies.
Areas of Expertise:
CMS Platforms:
- WordPress / WooCommerce / Shopify
Front-end Development:
- Vue.js / Nuxt.js / Angular.js / React.js / Next.js
Back-end Development:
- Node.js / Express.js
- Python / Django
- PHP / Laravel / CodeIgniter
- Ruby / Ruby on Rails
Mobile Development:
- React Native / Flutter / Objective-C / Java
Enterprise Solutions:
- C# / ASP.NET / .NET Core / Unity
Cloud Services:
- AWS / Azure / Google Cloud
Databases:
- Firebase / MongoDB / MySQL / PostgreSQL
I am committed to delivering high-quality solutions tailored to your specific needs. Whether your project is in the early stages of discovery or fully underway, I can help you refine your ideas and build the application you deserve.
If you have a project or an idea you'd like to discuss, let's talk! I'm here to help you bring your vision to life.
- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3 and C++
- 3 years of school learning experience with Java
- 5 months of tutoring in Unity game dev
- published one commercial Construct 2 game on Wii U "Reversi 32"
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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I've been a Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design, and I'm constantly updating my skills. I also have experience with Unreal Engine 5, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
As a seasoned Software Architect and Technical Lead, I guide teams to deliver cutting-edge AI and cloud solutions. With 14+ years in software development, I specialize in designing scalable .NET/Angular applications and integrating advanced AI tools (LLMs, LangChain, etc.) into real-world products. I led a recent project that reduced cloud infrastructure costs by 35% while launching new AI-driven features. I’m passionate about mentoring others in AI-powered developer workflows, GitHub Copilot strategies, and cloud-native architecture design.
I am a game developer with expertise in Unity and C#. I have experience building gameplay systems, debugging and optimizing code, collaborating in teams, and freelancing. My work spans VR training simulations, multiplayer FPS and VR games, and MMOs.
Beyond development, I also enjoy teaching and mentoring. I have taught a VR bootcamp and introduced teenagers to programming through library workshops. Whether you need help understanding key concepts, troubleshooting errors, or improving your code, I’m here to guide you.
Let’s work together—contact me today!
I've been making websites, apps, games, art, for 14 years. I've taught in-person courses about multiplayer game development, and helped many mentees learn to code and use technologies from 0.
I'm patient, seek to understand what's blocking you, and genuinely want to help you grow. Let's grow and enjoy this blip of time together! :)
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
I’m a software developer with over 15 years’ experience in desktop, mobile, and 3D graphics technologies at companies including Sony Computer Entertainment and HP.
My core technical skills include Unity3D, C# / .Net, Java and C++.
I’m passionate about creating robust, maintainable software systems using techniques such as design patterns and loosely-coupled architectures.
In terms of mentoring, I have prior experience from helping out at a local programming club for junior coders.
https://www.linkedin.com/in/hbodasing
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Frequently asked questions
How long do Unity projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unity project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unity request on Codementor, check out our article.
How much does it cost to hire a freelance Unity developer?
We don’t charge anything when you post a freelance hiring request for Unity developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Unity developers different?
We do a comprehensive technical and communications screen of all Unity developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unity developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Unity project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.