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Top freelance Unreal Engine developers available to hire
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design. I also have experience with Unreal Engine, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
My name is Yoan, and I’m from France. I’m deeply passionate about coding, games, and helping others! Whether it’s creating immersive experiences through programming, diving into the worlds of gaming, or sharing my knowledge to support and inspire others, I’m driven by a love for learning, collaboration, and making a positive impact.
https://yoanrock.com/
**I am a freelance software developer, a clinical counsellor and a mentor in one.**
**As a software developer,** I do contract work through my Vancouver-based company Qubiq Interactive ([https://www.qubiqinteractive.ca](https://www.qubiqinteractive.ca/)). My main focus in on custom-built applications that require a unique engineering approach, although I have extensive experience with working on more traditional consumer apps and websites as well. I am especially passionate about agent-based modeling and games development.
**As a tech counsellor** at my private practice Treerock Therapy ([https://www.treerocktherapy.ca](https://www.treerocktherapy.ca/)), I provide career counselling to individuals and team mental health consulting to tech companies. My mission is to facilitate transformation of burnout, anxiety and depression into self-actualization in my clients.
I started my career in the engineering industry in 2009 and received a PhD in Simulation of Complex Systems from the University of Southampton, United Kingdom in 2017. I have developed autonomous robot simulations, distributed data processing systems, games and websites. I trained and mentored junior programmers, led development teams and maintained strong relationships with clients. I taught software development at higher education institutions in Europe and in Canada.
I specialize in Unreal Engine development for games and non-game related software. I teach game development and consult for companies and individuals who want to substantially speed up their progress in using Unreal Engine to attain their aims.
I've taught and developed Unreal based game development curriculi for 6 years profesionally at the highschool and college levels and I do contract development in Unreal Engine.
Being a software developer is more than just learning to program in a computer language. I have been building .NET web apps for years and multiplayer games since 2015, using Unity 3D using Photon Fusion (server-authoritative). I have also designed and/or worked on enterprise web sites from concept to deployment, some high-profile projects. I have served as a Senior or Lead Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching design patterns, using events and encapsulation when designing applications and reinforcing the need to keep your skillset current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies prior to working with Unity 3D.
While I have primarily been using Unity 3D and Microsoft .NET / C# recently, I have also utilized legacy technologies like Classic ASP, VB and [VB.NET](http://vb.net/), COM/DCOM, worked with Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I also have formal SCRUM training, which is used by many companies for handling team project management.
For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab integrations, PlayFab Matchmaking, and PlayFab GameServers.
If your college project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade, then I will also teach you to use a Git repository to manage the project (or Plastic/UVCS for Unity projects).
I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your college project. We can build completed projects in a short time, both the user interface and the server components as needed.
My focuses are Unity 3D, Photon Fusion, PlayFab, C#, .NET Core, [ABP.io](http://abp.io/) backend (Blazor/.NET MVC/SQL Server)
Do you need someone that knows the ins and outs of AI, Cloud, Software Engineering, System Scaling, and Design? I'm an experienced AI Engineer, Cloud Expert, Coder, and User Experience Researcher that has worked for JPMorgan Chase, the United Nations, American Express, AT&T, and Lockheed Martin as well as for several startups and small businesses. Additionally, I've mentored people running successful startups and working in companies like Anthropic.
Unreal Engine C++ Gameplay Programmer bringing 15+ years of Programming experience to build high-quality game features.
Main skills:
Hybrid 2D game using PaperZD,
Gameplay Ability System,
Behavior tree, State Tree, AI and Linked Animation layers.
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www.GridShift.dev
Worked in the field for 3 decades for mom and pop shops to fortune 500 companies. I am seeking a full time position with a company as a backend, CFML programmer which is where I feel most comfortable with my more than 3 decades of coding experience. I would require a remote position, however, I am open to adjusting my waking hours to any time zone.
Confident, charismatic and competitive with an aptitude to communicate and build positive relationships. My entrepreneurial spirit and love for the creative process allows me to revel in the peculiar and unusual. I enjoy holding space for new idea that may be considered radical. This is what sets me apart from others.
Please see my public design portfolio [here](https://www.behance.net/JMDigital__)
2002-2020: I played guitar, bass, & sang with a variety of cover, metal, folk, and industrial bands; I was a live & studio audio engineer, and I wrote & recorded music & sound FX for video games, but primarily I was a teacher of music.
2006: I launched a music education software startup
In 2017 I shifted focus to VR; I've installed 80+ VR theaters in 12 cities around the US, specializing in Pico, Vive, & HTC, large-scale video screens.
I've also run VR events for theaters, rock venues, and McCormic Center.
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Frequently asked questions
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