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Hey! 👋 I’m Pradeep — a **Web and Mobile App Developer with 6+ years of experience** building scalable, real-world applications.
On *Codementor*, I work with:
- Clients who need help building or fixing projects
- Developers looking for mentorship or debugging help
- Job seekers preparing for frontend roles
Whether you’re launching an app, scaling a codebase, or looking to level up — I’ve got you covered.
Mobile app architect with 19 years of industry experience and 14+ years building iOS \Android applications: from greenfield architecture to rescuing legacy codebases. I've led teams of 15+ developers, shipped apps for high-profile clients, and specialize in turning complex requirements into maintainable, well-tested Swift, Kotlin, Java, C\C++ and Objective-C code.
My technical foundation runs deep: memory management, multi-threading, comprehensive Unit and UI testing, and full project lifecycle ownership from conception to App Store deployment. I've also worked extensively with C/C++ and C# on Windows platforms, and apply Python and JavaScript where they fit the job.
As a team leader since 2013, I've grown teams, built personalized developer growth plans, and helped multiple engineers advance to senior and tech lead roles. I bring the same rigor to people as I do to code.
I'm known for modernizing development workflows, driving cross-team collaboration, and delivering under pressure without sacrificing quality.
IOS Developer, that uses best practices to create beautiful apps from the ground up to the appstore. Strong problem solving skills and commited to delivering high quality projects.
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design. I also have experience with Unreal Engine, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
I’m a Unity developer with over 13 years in game development and more than 8 years working with Unity on mobile and VR projects.
I enjoy helping solo developers and small teams. That can be learning Unity from scratch, starting a new project, or figuring out an existing codebase that feels confusing or messy.
I’m happy to help with gameplay logic, debugging tricky issues, basic architecture questions, code reviews, and preparing for Unity or game development interviews.
Technical cofounder, board member, and seasoned operator with experience building and growing early stage companies (pre-seed to late Series), large scale government and commercial projects, and nonprofits.
I have been working on mobile app development from last 10 years. Developed 50+ apps till date and count is still going. Loves debugging code and doing peer coding. Used both objective C and Swift language in developing iOS app. Beginner in SwiftUI.
I'm a seasoned software developer with over 20 years of experience and I specialize in Mac and iOS application development, bolstered by a strong foundation in C/C++ and web/database technologies. I've effectively led diverse projects, enhancing performance and user experience, demonstrating adaptability across various tech domains. My background includes mentoring budding computer scientists and contributing to complex tech solutions. With a passion for continuous learning and problem-solving, I bring a unique blend of practical experience and innovative thinking to every project.
I’m a senior mobile + backend engineer with 20+ years in software (PHP since 2002; professional since 2005) and 10+ years building mobile apps. I help teams ship and stabilize real products—especially apps that are “almost done” but stuck on crashes, performance, flaky networking, or release blockers.
What I can help you with (fast, practical):
• iOS (Swift, SwiftUI, UIKit): crash fixes, performance/memory, concurrency issues, architecture cleanup
• Flutter (iOS/Android/macOS): reliability, state consistency, networking/retry behavior, release readiness
• Backend stability (PHP/Laravel or custom, Python/Django, Rails): idempotency, queues, DB performance, webhook safety
• Firebase + mobile reliability: Auth/Firestore rules, Cloud Functions patterns, analytics/instrumentation
• Monetization + shipping: RevenueCat/IAP reliability, App Store Connect/Play Console, CI/CD, rejection handling
Recent work includes taking a messy iOS codebase (CakeClub) to production-ready with a Firebase Cloud Functions v2 backend, stronger security patterns, CI/release automation, and RevenueCat integration; and delivering major cross-platform Flutter work (BillBlaster) including design refinements, admin tooling, and push notification features.
If you come with logs/screenshots (Crashlytics traces, network errors, repro steps), I’ll give you a clear diagnosis and a prioritized fix plan—and if it makes sense, I can execute the fixes as a focused sprint.
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Frequently asked questions
How long do Xcode projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Xcode project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Xcode request on Codementor, check out our article.
How much does it cost to hire a freelance Xcode developer?
We don’t charge anything when you post a freelance hiring request for Xcode developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor Xcode developers different?
We do a comprehensive technical and communications screen of all Xcode developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Xcode developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your Xcode project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.