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Hey! 👋 I’m Pradeep — a **Web and Mobile App Developer with 6+ years of experience** building scalable, real-world applications.
On *Codementor*, I work with:
- Clients who need help building or fixing projects
- Developers looking for mentorship or debugging help
- Job seekers preparing for frontend roles
Whether you’re launching an app, scaling a codebase, or looking to level up — I’ve got you covered.
IOS Developer, that uses best practices to create beautiful apps from the ground up to the appstore. Strong problem solving skills and commited to delivering high quality projects.
Technical cofounder, board member, and seasoned operator with experience building and growing early stage companies (pre-seed to late Series), large scale government and commercial projects, and nonprofits.
I’m an iOS Developer who specializes in the design of brand identities. I’m fortunate in that I’m passionate about my day job. Relaxing for me is coding and keep up to date with technology.
I have been doing iOS Development from since 2015. I have healthy experience of Designing as well.
I would welcome the chance to apply the skills and knowledge I have gained to your job and I feel my abilities would prove to be an asset for you.
I am comfortable working as part of a team or individually and have an in-depth understanding of emerging technologies in new media.
I look forward to hearing from you :)
Want to know more about me? visit https://www.sagarunagar.com :)
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design. I also have experience with Unreal Engine, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
I’m a senior mobile + backend engineer with 20+ years in software (PHP since 2002; professional since 2005) and 10+ years building mobile apps. I help teams ship and stabilize real products—especially apps that are “almost done” but stuck on crashes, performance, flaky networking, or release blockers.
What I can help you with (fast, practical):
• iOS (Swift, SwiftUI, UIKit): crash fixes, performance/memory, concurrency issues, architecture cleanup
• Flutter (iOS/Android/macOS): reliability, state consistency, networking/retry behavior, release readiness
• Backend stability (PHP/Laravel or custom, Python/Django, Rails): idempotency, queues, DB performance, webhook safety
• Firebase + mobile reliability: Auth/Firestore rules, Cloud Functions patterns, analytics/instrumentation
• Monetization + shipping: RevenueCat/IAP reliability, App Store Connect/Play Console, CI/CD, rejection handling
Recent work includes taking a messy iOS codebase (CakeClub) to production-ready with a Firebase Cloud Functions v2 backend, stronger security patterns, CI/release automation, and RevenueCat integration; and delivering major cross-platform Flutter work (BillBlaster) including design refinements, admin tooling, and push notification features.
If you come with logs/screenshots (Crashlytics traces, network errors, repro steps), I’ll give you a clear diagnosis and a prioritized fix plan—and if it makes sense, I can execute the fixes as a focused sprint.
I am a software engineering with 10+ years of enterprise experience in software development, leadership and coaching. My favorite development area is Mobile Development
I am also able to help any person begin a new career or reach the next level in software engineering :)
I’m a senior iOS engineer and founder with 14+ years of experience building mobile apps, developer tools, games, and software platforms. My background spans Swift, Objective-C, UIKit, SwiftUI, architecture, testing, debugging, product strategy, and technical leadership.
I help developers understand not just how to write code, but how real software systems are planned, structured, shipped, maintained, and improved over time. I’m especially useful for iOS development, software engineering fundamentals, architecture, code review, debugging, and helping people make sense of unfamiliar codebases.
I keep sessions practical, direct, and beginner-friendly. I’m happy to explain concepts from first principles, review code, help plan a learning path, or work through a specific technical problem.
### About Me
I am an enthusiastic software developer, driven by a relentless pursuit of solutions and a passion for harnessing technology to foster positive, collaborative social interactions. I have over 15 years of Lua programming experience and have spent the past three years actively developing games in Roblox Studio. My work includes building simulator-style mechanics (such as auto-farming and progression systems), optimizing client-server interactions, and creating clean, modular scripts. I use tools like Rojo and Git for version control and team collaboration. My kids' interest inspired my entry into Roblox development on the platform—it's become a fun and educational way for us to build and learn together. I also have experience developing games for Nintendo DS, Game Boy Advance, PlayStation, and Xbox.
### Professional Background
* **Software Developer** with a rich 17-year track record
* **Proficiencies**:C++
Python
Lua
Expertise in video game and virtual reality development
IoT (Internet of Things) wizardry
Augmented reality programming
Crafting efficient tools
Mastering automated testing
Agile methodologies
Profound grasp of source control
Dedication to Object-Oriented Design best practices
* **Noteworthy Accomplishments**:Distinguished 9-year tenure as a principal engineer
Pioneering innovative, company-wide tools
Creating acclaimed video games and cutting-edge virtual reality experiences.
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STEP 3
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Frequently asked questions
How long do Xcode projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Xcode project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Xcode request on Codementor, check out our article.
How much does it cost to hire a freelance Xcode developer?
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What happens if I’m not happy with the freelancer’s work?
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For more answers to frequently asked questions, see here.