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Hey! 👋 I’m Pradeep — a **Web and Mobile App Developer with 6+ years of experience** building scalable, real-world applications.
On *Codementor*, I work with:
- Clients who need help building or fixing projects
- Developers looking for mentorship or debugging help
- Job seekers preparing for frontend roles
Whether you’re launching an app, scaling a codebase, or looking to level up — I’ve got you covered.
IOS Developer, that uses best practices to create beautiful apps from the ground up to the appstore. Strong problem solving skills and commited to delivering high quality projects.
Hello! If you need help with game development, I'm here to help you find (and learn) effective techniques and solutions for your projects.
As a mentor, I can help you with **Technical Guidance** (assistance with coding, debugging, optimization), **Design Insights** (feedback on mechanics, level design, UI), **Asset Advice** (guidance on using time-saving assets/tools), and **QA** (thorough testing and bug tracking), among other topics.
I can answer questions on topics such as **Development Challenges** ("How can I optimize my game for better performance?"), **Design Decisions** ("How to improve the game UX?", "What mechanics can make my gameplay more engaging?"), and **Troubleshooting** ("Why is my game crashing on startup?", "Why is my game build failing?", "How do I fix this bug in my C# code?"), among other topics.
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Game and Software developer since 2010. I have 10+ years of experience with Unity, C#, and Game Design. I also have experience with Unreal Engine, Level Design, 3D Modeling, and Mobile Development.
I developed games for PC and Android. My background includes working on:
● SAK'D (2D metroidvania game, demo released on Steam)
● NekoSuki! ~ Kitty Love Adventure (action-adventure game, in development)
● Time Master (puzzle-platformer game, released on Steam)
● Baneville (an educational game for Brazilian schools)
I have knowledge and experience with:
● Unity, C#, async-await (UniTask), advanced programming concepts
● Unreal Engine 5, Blueprints, C++
● Godot Engine, RPG Maker, GameMaker, Ren'Py
● Game Design, Level Design, UI Programming, Game Optimization, QA
● Unity Addressables, Timeline
● Third-party assets and plugins: Platformer Project, Corgi Engine, ORK RPG Framework, Game Kit Controller, World Streamer 2, DoozyUI, RealtimeCSG, Rewired, Animancer, RealToon, Dialogue System for Unity, MicroSplat, MicroVerse, etc.
● Blender, VRoid Studio (3D Modeling, Rigging, Skinning, Animation)
● Photoshop, Krita, GIMP (Texturing, Image editing)
● Wwise Audio Middleware
● Generative AI: Stable Diffusion, ComfyUI, SwarmUI, NovelAI
● Mobile Development: Android (native), iOS (native), Flutter, Xamarin, Xamarin.Forms
● Kotlin, Swift, Dart, Java, Python
I’m a senior mobile + backend engineer with 20+ years in software (PHP since 2002; professional since 2005) and 10+ years building mobile apps. I help teams ship and stabilize real products—especially apps that are “almost done” but stuck on crashes, performance, flaky networking, or release blockers.
What I can help you with (fast, practical):
• iOS (Swift, SwiftUI, UIKit): crash fixes, performance/memory, concurrency issues, architecture cleanup
• Flutter (iOS/Android/macOS): reliability, state consistency, networking/retry behavior, release readiness
• Backend stability (PHP/Laravel or custom, Python/Django, Rails): idempotency, queues, DB performance, webhook safety
• Firebase + mobile reliability: Auth/Firestore rules, Cloud Functions patterns, analytics/instrumentation
• Monetization + shipping: RevenueCat/IAP reliability, App Store Connect/Play Console, CI/CD, rejection handling
Recent work includes taking a messy iOS codebase (CakeClub) to production-ready with a Firebase Cloud Functions v2 backend, stronger security patterns, CI/release automation, and RevenueCat integration; and delivering major cross-platform Flutter work (BillBlaster) including design refinements, admin tooling, and push notification features.
If you come with logs/screenshots (Crashlytics traces, network errors, repro steps), I’ll give you a clear diagnosis and a prioritized fix plan—and if it makes sense, I can execute the fixes as a focused sprint.
Technical cofounder, board member, and seasoned operator with experience building and growing early stage companies (pre-seed to late Series), large scale government and commercial projects, and nonprofits.
I'm a seasoned software developer with over 20 years of experience and I specialize in Mac and iOS application development, bolstered by a strong foundation in C/C++ and web/database technologies. I've effectively led diverse projects, enhancing performance and user experience, demonstrating adaptability across various tech domains. My background includes mentoring budding computer scientists and contributing to complex tech solutions. With a passion for continuous learning and problem-solving, I bring a unique blend of practical experience and innovative thinking to every project.
### About Me
I am an enthusiastic software developer, driven by a relentless pursuit of solutions and a passion for harnessing technology to foster positive, collaborative social interactions. I have over 15 years of Lua programming experience and have spent the past three years actively developing games in Roblox Studio. My work includes building simulator-style mechanics (such as auto-farming and progression systems), optimizing client-server interactions, and creating clean, modular scripts. I use tools like Rojo and Git for version control and team collaboration. My kids' interest inspired my entry into Roblox development on the platform—it's become a fun and educational way for us to build and learn together. I also have experience developing games for Nintendo DS, Game Boy Advance, PlayStation, and Xbox.
### Professional Background
* **Software Developer** with a rich 17-year track record
* **Proficiencies**:C++
Python
Lua
Expertise in video game and virtual reality development
IoT (Internet of Things) wizardry
Augmented reality programming
Crafting efficient tools
Mastering automated testing
Agile methodologies
Profound grasp of source control
Dedication to Object-Oriented Design best practices
* **Noteworthy Accomplishments**:Distinguished 9-year tenure as a principal engineer
Pioneering innovative, company-wide tools
Creating acclaimed video games and cutting-edge virtual reality experiences.
Seasoned iOS Engineer with 10+ years of experience in mobile architecture and a strong track record of contributing to high-impact features. Skilled in driving end-to-end development and performance optimization . Actively seeking a Senior Engineer or Individual Contributor role to leverage expertise in building scalable, high-quality iOS applications.
I love the idea of Rapid Application Development and have followed it through out my career as a software developer. I am an expert iOS application development with over 13 years of experience. I am highly talented and skilled in problem solving and understanding complex and large code base.
I love working with:
⭐ C++
⭐ iOS application development (iPhone, iPad, iWatch, tvOS)
⭐ JavaScript
⭐ Swift /ObjC/React Native/Flutter
⭐ SwiftUI
and PYTHON
Let me help you get unstuck in your coding project dealing with iOS , Swift, SwiftUI using Autolayout, or complex logic that you cannot understand. I am expert in all design pattern including using Combine, RXSwift, MVVM, MVC, and using CoreData.
I also am expert in C++, Javascript, React. and building iOS mobile application.
Hi, I'm Arman!
I’ve been developing games since I was a child and in 2016 I incorporated Awan Softworks Ltd, a game development company working primarily on mobile platforms (though we've since expanded onto PC/Steam).
I have experience in programming, 3D art, design, production, marketing and writing. I primarily work with the Unity Game engine and am proficient with C#, though versed in multiple other programming languages and architectures.
I have a passion for entertaining and a love of creative work. Visit [ArmanDoesStuff.com](http://armandoesstuff.com/) for more of my work, or check us out on YouTube!
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Frequently asked questions
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