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I've been a professional programmer since 2016, diving into Apple App Development since 2019 after a spur-of-the-moment decision to attend WWDC. I have a passion for solving "impossible" problems and helping others tackle their toughest challenges.
Since September 2024, my focus has been on Vision Pro development, particularly with Enterprise APIs. I believe this technology has the potential to elevate existing solutions to new heights.
If you're facing any challenges with Apple development platforms, feel free to reach out—I'm here to help!
Throughout my career, I have enjoyed tackling the technical and design challenges that come with crafting quality, maintainable, and reusable code. As a lead developer, I take pride in mentoring my peers and positively impacting both the company and its individuals. I have played a critical role in guiding projects from inception through delivery and onto continuous development. My goal is to drive projects that align with client visions while providing an agile roadmap for implementation.
I have applied my leadership skills across multiple teams in high-velocity startups, as well as in highly structured departments of large organizations. This diverse experience has strengthened my ability to quickly adapt and thrive in new environments. My expertise in technical problem solving spans various industries, including health, education, energy, defence, and manufacturing. I excel at quickly grasping domain knowledge and applying my skills to discover multiple technical use cases tailored to the target domain.
In my most recent role I served as the primary technical point of contact between stakeholders and teams. As the first technical member of the team, I established foundational working practices, procedures, and software architecture. I believe that fostering a culture rooted in agile methodologies is key to building a strong and motivated team.
As we are in tech revolution, its important to highlight how AI LLM are changing how software is developed. My qualifications included machine learning courses and developers are finding new ways to develop faster and better software using tooling workflow. I have experience in generating neural networks, implementing LLM API, and using on edge AI libraries. Like many developers I am striving to keep on top of advancements by trying latest LLM locally, and keep an eye on the latest research papers. I am invested in leveraging this new tooling as it becomes more generally available.
I’m a software developer with over 15 years’ experience in desktop, mobile, and 3D graphics technologies at companies including Sony Computer Entertainment and HP.
My core technical skills include Unity3D, C# / .Net, Java and C++.
I’m passionate about creating robust, maintainable software systems using techniques such as design patterns and loosely-coupled architectures.
In terms of mentoring, I have prior experience from helping out at a local programming club for junior coders.
https://www.linkedin.com/in/hbodasing
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games.
Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management.
For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects.
If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code.
I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed.
My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
**Full-stack software engineer.**
- Backend specialist for 5 years at S&P and Banqsoft.
- Mobile specialist for 7 years with Diversido, Noble Muffins and other clients.
- Professional experience with React, TypeScript, C++ and Java.
I got my start when I took over IT at a horse trailer dealership to gather money to move to Europe.
At S&P, I took our team's first two microservices from zero to production. I later served as scrum master, and was given a technical excellence award for my work in SQL optimization.
As a game developer, my Turbo Slicer product has been featured repeatedly by the Unity Asset Store. I wrote a finite element analysis kit for PlayWay S.A. to manage building collapse for the games Construction Machines 2016, Demolish & Build 2017 and Demolish & Build 2018.
As a mentor I will solve your problem and explain it with patience. My favorite highlights from my time here:
* Helped an experienced engineer build a Gtk-based UI for an industrial control unit.
* Helped an entrepreneur deliver a Unity-based VR demo to customers and investors.
* Debugged problems of concurrency, thread safety and asynchronous IO in iOS apps.
* Lead a student through correct authoring of a filesystem driver.
I check Codementor daily. Write me and let's get something done!
Hi there! I'm an Interactive Developer passionate about creating immersive experiences that captivate and inspire. With over 13 years of experience, my journey has taken me through a diverse landscape of Unity3D projects and web-based projects, cutting-edge VR/AR applications, and robust networking solutions.
My work is about bringing interactivity to life, whether it’s for gaming, educational platforms, or virtual events. Take a peek at my introduction video to see the range of experiences I've crafted.
I'm here not just to build, but to collaborate and guide you through the maze of software development. If you're looking for someone to help you navigate the exciting possibilities of interactive tech, I'd love to chat.
**Ready to create something amazing together? Hit the message button!**
I specialize in Unity VR/AR development.
However, I'm highly adaptable and am generally capable working on any interesting tech related project.
Keep in mind that I'll charge more if it's something outside my expertise.
Let me know if there's a project you want me to work on!
Portfolio: ethansoo.xyz
Prior Projects & Clients: https://docs.google.com/document/d/1ii5qUvPd0sIYq9OoQMXnW8NySKiIK1ZyUjE--kk1JEM/edit
Expertise:
2+ years mentorship & leading workshops on programming, game development, and VR development using Unity.
3+ years of practical experience on Codementor
Experience with 10+ programming languages & various tech stacks including Java, C#, Python, Swift, C, C++, Scala, Rust
Credentials:
Udacity VR Developer nanodegree graduate
Founder of Cupertino Game Development Club
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STEP 2
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STEP 3
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Frequently asked questions
How long do VR projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance VR project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance VR request on Codementor, check out our article.
How much does it cost to hire a freelance VR developer?
We don’t charge anything when you post a freelance hiring request for VR developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor VR developers different?
We do a comprehensive technical and communications screen of all VR developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing VR developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your VR project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.