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http://www.gaz.autos (Unity work)
http://www.garethmurfin.com (Android work)
Welcome to my CodeMentor profile! I've dedicated my entire life to become amazing at making games and apps, and I am ready to help with your project!.. I am ex-Rockstar, I worked as a coder on GTA Vice City, so I know a thing or two about making great games!.. But don't forget the apps, I have over 100M downloads of my apps, maybe you have seen PicCollage? A program which grew from a sunday evening project in my spare time to over 100M downloads, check it out on google play. I have been freelancing in software since the mid 90's (not a fan of offices!) and have delivered products to over 100 clients.
The job market for programmers is in turmoil at the moment with the AI bubble, many of us are scrambling to upwork to find something, anything. So I have lowered my hourly rate from 70 to 60us. So now is a good time to strike, plus price can be discussed later. So why wait, jump in now let's build your dream project!.. If you are interested in making a game see my profile, there is a section called Unity Work with many videos of completed projects. If you are after an app see the section on Android/iPhone work, many many finished and awesome apps in there. Each section of my profile here also links to a dedicated website showing further projects.
Thanks!
Gaz (UK remote freelance game and app developer).
Keep reading if you would like to know more about how I got here!..
Gareth Murfin. Professional App & Game Developer from UK
I have been developing apps, games and websites for almost 30 years. Main experience includes over 15 years of Java, Android, Unity, C#. I also have experience in Kotlin, Flutter and more.
While freelancing I have worked on many big apps such as CBBC Buzz, Royal Ascot, Alton Towers, PicCollage (over 100M downloads), Vodafone Mclaren Mercedes and many more. In house I have worked at Rockstar Studios on the GTA games and DC Studios on mobile titles like Ice Age. I have spent time as a full time software engineer for British Telecom. I hold a BSc and MSc in Computing Science (Stirling University) and have many accolades in software and game development, including Young UK Software Engineer Of The Year in 2001.
These days I specialise in C# (.net, blazor, winforms etc), and Unity. I am very interested in developing desktop apps, mobile apps, websites, and games (including VR, AR). I am a passionate programmer who can easily work alone or in a team and get the job done efficiently using clean, modern code.
I have released many apps on the various stores and developed games which are licensed by Nintendo. I have knowledge of virtually all levels of software engineering, including backend, interacting with APIs, databases, UI design etc.
Please consider me for this role, I will do my best to succeed wherever I am placed, and I take pride in being a master of code. All of my work is documented on my website, but for now see "Unity Work" and "Android/iPhone apps" on my profile (links are just below).
Thanks for reading, let's do this!..
Gaz.
I've been a professional programmer since 2016, diving into Apple App Development since 2019 after a spur-of-the-moment decision to attend WWDC. I have a passion for solving "impossible" problems and helping others tackle their toughest challenges.
Since September 2024, my focus has been on Vision Pro development, particularly with Enterprise APIs. I believe this technology has the potential to elevate existing solutions to new heights.
If you're facing any challenges with Apple development platforms, feel free to reach out—I'm here to help!
Hi there! I'm an Interactive Developer passionate about creating immersive experiences that captivate and inspire. With over 13 years of experience, my journey has taken me through a diverse landscape of Unity3D projects and web-based projects, cutting-edge VR/AR applications, and robust networking solutions.
My work is about bringing interactivity to life, whether it’s for gaming, educational platforms, or virtual events. Take a peek at my introduction video to see the range of experiences I've crafted.
I'm here not just to build, but to collaborate and guide you through the maze of software development. If you're looking for someone to help you navigate the exciting possibilities of interactive tech, I'd love to chat.
**Ready to create something amazing together? Hit the message button!**
Software engineer specialized in Game Development with an unmatched ability and desire to learn new things... Looking for a position that would let me take a lot of responsibility for the products and the people, by setting up product architecture, creating processes, and maintaining the highest standards of development in line with the best practices and innovations in the industry
Greetings everyone, I'm Sharat. My expertise lies in Unity3D, where I specialize in and have substantial experience working with:
- Quest 3, Quest Pro, Quest 2 devices.
- Quest Passthrough, Quest AR Apps & Quest VR Apps.
- Multiplayer apps using Photon PUN.
- Multiplayer VR (Quest + PUN)
- AR iOS & Android apps.
- VR, AR, Mobile & Desktop based product configurator apps.
- Ready Player Me .
- VectorNav Senso Simulations.
- Prototypes (VR, AR, iOS, Android, WebGL, Mac & Windows standalone) apps.
- 2D & 3D Games.
### About Me
I am an experienced **AI and Computer Vision Specialist** with a **Master’s degree in Computer Vision** and a recipient of the **Google Inside Look 2019 Award**. My expertise lies in developing advanced solutions in **Deep Learning, Machine Learning**, and **Image Processing**, with a strong focus on building and optimizing AI-driven systems.
I have successfully built AI teams using **Gemini**, **Groq**, and **Phidata**, enabling multi-agent collaboration for tasks such as **data collection, processing, and analysis**. Additionally, I specialize in **Face Recognition**, **Object Detection**, and **Video Analysis**, leveraging technologies like **TensorFlow**, **Keras**, and **OpenCV** to deliver impactful solutions.
### Key Achievements
* Optimized an object detection pipeline for a startup, reducing processing time by 40%.
* Built and deployed end-to-end ML models for image classification in production environments.
* Guided junior developers in designing and training custom CNNs, improving team performance.
### Mentorship Philosophy
I excel at breaking down complex AI concepts into digestible steps, empowering both beginners and experienced developers. Whether you're starting your journey in AI or looking to fine-tune and scale your solutions, I’m here to guide you with practical, hands-on advice.
* **GitHub**: [github.com/ahmetozlu](https://github.com/ahmetozlu)
* **Papers**: [Facial Expression Recognition](https://ieeexplore.ieee.org/document/8404767/) | [Automatic Age Estimation](https://ieeexplore.ieee.org/document/8404549/)
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games.
Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management.
For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects.
If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code.
I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed.
My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
Senior Unity3d Developer specializing in game systems, game client development, applications of Unity in education and augmented reality (AR). Worked on a wide variety of projects with different genres and tech stacks: 2D, 3D, AR, VR; for PC, Android, iOS and WebGL platforms; single player and multiplayer. Result-driven with strong C# and OOP skills. Able to work both independently and as a part of a team.
I’m a software developer with over 15 years’ experience in desktop, mobile, and 3D graphics technologies at companies including Sony Computer Entertainment and HP.
My core technical skills include Unity3D, C# / .Net, Java and C++.
I’m passionate about creating robust, maintainable software systems using techniques such as design patterns and loosely-coupled architectures.
In terms of mentoring, I have prior experience from helping out at a local programming club for junior coders.
https://www.linkedin.com/in/hbodasing
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Frequently asked questions
How long do VR projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance VR project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance VR request on Codementor, check out our article.
How much does it cost to hire a freelance VR developer?
We don’t charge anything when you post a freelance hiring request for VR developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
What makes Codementor VR developers different?
We do a comprehensive technical and communications screen of all VR developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing VR developers’ user satisfaction rates.
What happens if I’m not happy with the freelancer’s work?
As a platform, we strive to ensure you’re always happy with your VR project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.