Senior Unity3d Developer specializing in game systems, game client development, applications of Unity in education and augmented reality (AR). Worked on a wide variety of projects with different genres and tech stacks: 2D, 3D, AR, VR; for PC, Android, iOS and WebGL platforms; single player and multiplayer. Result-driven with strong C# and OOP skills. Able to work both independently and as a part of a team.
Hero.EXE is an indie game for PC and consoles inspired by classic Mega Man Battle Network games. The game got a publisher and reached ...
Hero.EXE is an indie game for PC and consoles inspired by classic Mega Man Battle Network games. The game got a publisher and reached its goal on Kickstarter.
- Solo-developed all the core game systems.
- Participated in design decisions.
- Formulated technical art requirements.
Cross-platform (WebGL, iOS, Android) application for kids to practice school subjects.
- Developed a wide variety of user engagem...
Cross-platform (WebGL, iOS, Android) application for kids to practice school subjects.
- Developed a wide variety of user engagement systems (customizable 3d avatar, shops and reward systems).
- Maintained and extended a large code base cross-platform project
- Addressed technical debt.
- Implemented multiplayer for existing games with Photon.
- Integrated and configured in-app purchases (IAP) for subscriptions.
- Supervised work of in-house and 3rd party developers working on parts of the product.
- Participated in technical interviews for new hires.
Augmented reality application for an expo stand of NetApp. The project was built with Unity and AR Foundation for iOS and Android. <br...
Augmented reality application for an expo stand of NetApp. The project was built with Unity and AR Foundation for iOS and Android.
- Played transparent videos on top of detected images in AR.
- Implemented different methods of dealing with green screen videos in Unity (pre-edited WebM vs chroma key shader in Unity).