Özden Irmak

Özden Irmak

Mentor
Rising Codementor
US$25.00
For every 15 mins
ABOUT ME
30+ years of experience on software development with multiple successfull ventures
30+ years of experience on software development with multiple successfull ventures

I started my software development carrier at a young age of 15 on Commodore 64 (A popular 8 bit computer) by developing 2 commercial games using 6510 Assembly language. With the new millenium,I started to give custom software development services on various technologies and than transitioned back to video game development with the Smartphone era and than into PC/Consoles as well. Through my life I worked on various software languages including 6510 Assembly, Visual Basic, C# (Beta 1 days :)), Delphi, C/C++, GLBasic (ever heard?), Objective-C and Java. I've been involved not only in Windows/Web development but various device/microprocessor based software development as well ranging from small to enterprise. I currently own multiple self-setup ventures on multiple countries on different software solution areas.

I’m self motivated and can take projects from start to end on my own with high
motivation (like designed/developed the game Clan N in 6 years and released
at 5 different platforms, Nintendo Switch, Sony Playstation, Microsoft Xbox, Windows 10 and Steam, simultaneously). I can also manage and monitor projects, act as an
consultant with the skills to intervene to the actual development when needed.

Turkish, English
Istanbul (+03:00)
Joined March 2025
EXPERTISE
10 years experience
5 years experience
15 years experience
10 years experience
5 years experience
10 years experience
10 years experience

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EMPLOYMENTS
CEO
Creamative
2010-01-01-Present

Founded at 2010 with the aim of developing video games on all available mediums. Started on the emerging mobile market, developed hits...

Founded at 2010 with the aim of developing video games on all available mediums. Started on the emerging mobile market, developed hits like FastBall 2 which became #1 downloaded free game app (multiple times) on iOS Appstore including US and other regions. Furthermore expanded it’s operations on Consoles where became a certified developer/publisher on Nintendo Switch, Sony Playstation and Microsoft Xbox platforms with it’s first released title called Clan N.

C#
Nintendo
Xbox
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C#
Nintendo
Xbox
MonoGame
Playstation
Unity
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CEO
Klik! Software
2002-01-01-Present

Founded in 2002 with the aim of developing commercial software components on Microsoft development platforms starting with Visual Basi...

Founded in 2002 with the aim of developing commercial software components on Microsoft development platforms starting with Visual Basic and than .Net. Until 2010 developed various UI/UX components and industry first tools such as MSAccess structure and data comparison libraries. This initiative is in hibernation state with no further development being done at the moment and all products can be seen at http://www.kliksoft.com/

C#
WPF
WinForms
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C#
WPF
WinForms
Windows Development
Visual Basic 6
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PROJECTS
Clan N Video GameView Project
2020
Clan N is a retro styled beat em-up developed and published by me, under my company Creamative. It was simultaneously released on Nintend...
Clan N is a retro styled beat em-up developed and published by me, under my company Creamative. It was simultaneously released on Nintendo Switch, PlayStation, Xbox, Windows Store and Steam, than later on iOS and Android. Apart outsourcing the graphics and sound/music, all design/development/marketing has been done by me. The game is written using MonoGame framework/Visual C# with various bits on different platforms on C++. It’s online multiplayer enabled on all platforms as well using Photon Realtime. Various tools for the game, such as Level Editor, image processors were developed by me as well. Fun fact, the level editor leverages GDI+/Windows Forms rather than DirectX/OpenGL as I was much more comfortable at those in the beginning because of my advanced background on Windows Forms technologies .
C#
C++
Nintendo
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C#
C++
Nintendo
Xbox
MonoGame
Playstation
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8-Bit Commodore 64 GamesView Project
1995
Commodore 64 is the worlds best selling personal computer according to guiness world records and I had the privilege to develop 2 commerc...
Commodore 64 is the worlds best selling personal computer according to guiness world records and I had the privilege to develop 2 commercial games, one called as Pieces and the other one as FastBalll, using 6510 Assembly language on my yourth when I was a highschool student. I was also involved in C64 Demo scene at that being in a demo group called Accuracy and than later Onslaught.
6502 machine code
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6502 machine code
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