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I’m a software engineer who enjoys designing and building reliable software systems. I have a strong background in developing web applications that help people make better decisions through data. Over the past 7 years, I’ve worked across startups and growth-stage companies, turning ideas into well-designed high high-performing products.
I'm a senior web developer and CEO of a small tech company specializing in mapping, Javascript, and full-stack development. Have been in the industry for about 13 years.
Hi, I’m Lovish — a seasoned software developer and tech leader with 9 years of experience collaborating with startups and founders. I specialize in mobile development, ML, AI, data analytics, product strategy, and team building. If you’re looking for a versatile expert who can code, lead, and deliver, let’s connect.
Software Engineer with extensive experience in web applications development, cloud architecture, and microservices development. Equally fluent in Javascript, Go, and Python.
I also heavily contribute to open source projects (see Github), mainly in Go, but also in Javascript and Python. I am a regular contributor to the OpenCollective (Javascript) and Kubernetes (Javascript, Go) projects on Github.
Welcome! I have seen it all from fast-paced startups to working full time for T-Mobile and Microsoft. I'm "fluent" in coding and have used many different languages to deliver analytical insights to customers, co-workers, and executive leadership. I've been an algebra and calculus tutor since high school, trained in college to communicate concepts in an engaging and holistic way. Tutors (and new interns!) have always thanked me for my thoughtful and effective teaching style. Hope to hear from you!
I have over 8 years of experience building applications. I think my main ability is the way I manage things so patiently. I have experience building backend systems using Node.js, python and both SQL and NoSQL databases, Consultation, Product Management and blockchain based applications over Ethereum, Solana, Aptos and Polygon. I am eager to contribute to your mission with my skills and experiences. I am confident that my technical proficiency, coupled with my proven track record of successfully leading and delivering complex projects, makes me a strong candidate for this position.
Hello!
My name is Alexander. With ten years of experience in Tech, in roles ranging from Full-stack Software Developer to Tech Lead and Product Owner, I consider myself a Product Developer above all. In my career I have built solutions used by millions of users in the public sector of Sweden, built a web-app which allows 90+ million Klarna users to see the emissions of their purchases and built a real-estate startup from the ground up.
As a Software Developer, I am used to rapidly learning new languages and frameworks to quickly immerse myself in new projects and deliver early value. In addition to my technical skills, I pride myself on taking the big picture into account in all my decisions, as well as facilitating good communication both internally and externally.
All in all, I am a team player with strong product and technical skills. In my next role, I am happy to integrate with an existing team to deliver features, build a new team from the ground up, or otherwise contribute to a great product.
<p>
I build Unity applications across architecture, engineering and construction (AEC), games,
mobile apps, simulations and real-time 3D.
</p>
<p>
I have worked in software engineering since 2005 and with Unity and C# since 2012. As a
<strong>Certified Unity Expert Programmer</strong>, I take projects from technical planning
through architecture, development, optimisation and deployment across WebGL, iOS, Android
and desktop.
</p>
<p>
My work spans Unity development, gameplay systems, 3D pipelines, native mobile integrations,
backend APIs, multiplayer, cloud infrastructure and CI/CD.
</p>
<h2>AEC, Construction and Real-Time 3D</h2>
<p>
I create Unity solutions for architecture, engineering and construction, including:
</p>
<ul>
<li>Interactive building, home and product configurators</li>
<li>Real-time architectural visualisation</li>
<li>Parametric modelling and design automation</li>
<li>SketchUp extensions using Ruby and the SketchUp Ruby API</li>
<li>Automated geometry, metadata and GLTF export pipelines</li>
<li>Runtime GLTF and GLB model loading in Unity</li>
<li>GIS and geospatial 3D visualisation</li>
</ul>
<p>
I develop custom SketchUp extensions that inspect model structures, extract geometry and
metadata, apply project rules, generate configurable variants and export Unity-ready assets.
</p>
<p>
In Unity, I build runtime systems for materials, colours, dimensions, component options,
pricing, camera controls, saved configurations and backend integrations.
</p>
<h2>Games, Apps and Simulations</h2>
<p>
My experience includes commercial mobile games, PC and console titles, location-based apps,
educational software, training simulations, multiplayer systems and virtual environments.
</p>
<p>I can assist with:</p>
<ul>
<li>Unity gameplay and application development</li>
<li>Mobile, desktop, console and WebGL delivery</li>
<li>Educational and training simulations</li>
<li>Location-based and augmented reality applications</li>
<li>Multiplayer and server-authoritative systems</li>
<li>Unity UI and editor tools</li>
<li>Performance, memory and app-size optimisation</li>
<li>Native iOS and Android plugins</li>
<li>Unity upgrades, technical audits and complex debugging</li>
<li>App Store, Google Play and TestFlight releases</li>
</ul>
<h2>GIS, Full-Stack Development and DevOps</h2>
<p>
I have delivered mapping applications using Unity with Mapbox, WRLD and Google Maps, and
Angular applications using Leaflet, HERE Maps and Esri ArcGIS. Use cases include
architectural visualisation, indoor navigation, asset tracking, drone simulation and
GeoJSON processing.
</p>
<p>
For backend and web development, I work with Node.js, Express, TypeScript, PHP, Firebase,
MongoDB, AWS, Azure and Google Cloud. I build APIs, authentication, admin tools, content
pipelines, analytics integrations and real-time services.
</p>
<p>
I create automated pipelines using GitHub Actions, GitLab CI/CD and Fastlane for Unity
builds, mobile signing, WebGL deployment and release management.
</p>
<h2>AI-Native Software Development</h2>
<p>
I use Claude, OpenAI Codex and MCP-based tooling for codebase analysis, prototyping,
implementation, testing, documentation and maintenance.
</p>
<p>
My AI-assisted workflow combines clear specifications, experienced architectural direction,
source control, code review, automated testing and CI/CD validation. I also help teams adopt
AI-native workflows through agent-ready documentation, reusable skills, coding standards,
test-driven development and automated reviews.
</p>
<h2>Selected Projects</h2>
<ul>
<li>
<strong>Woodoku Blast — Tripledot Studios:</strong>
Technical Lead for two years on a commercial mobile puzzle game with millions of users.
I led architecture, gameplay systems, native iOS and Android integrations, performance,
technical direction and CI/CD.
</li>
<li>
<strong>Block Gun 3D series:</strong>
Lead Multiplayer Developer using Photon Unity Networking on mobile games with several
million monthly active users.
</li>
<li>
<strong>WeStretch:</strong>
Principal Software Engineer on a commercial Unity fitness app for iOS and Android. My work
included architecture, Firebase and Node.js services, native integrations, subscriptions,
offline support, performance, app-size reduction, Unity upgrades and CI/CD. I also
established engineering standards and guided long-term technical direction.
</li>
</ul>
<h2>How I Work</h2>
<p>
I can lead a complete technical workstream or join an established team to solve a defined
problem. I contribute as a senior Unity engineer, technical lead, solution architect,
full-stack developer or consultant.
</p>
<p>
As the founder of multiple companies, I understand the commercial realities behind software
decisions. Clients value my ability to understand the goal, identify risks early,
communicate options clearly and turn complex requirements into maintainable software.
</p>
<h2>Credentials</h2>
<ul>
<li>Certified Unity Expert Programmer</li>
<li>More than 20 years of software engineering experience</li>
<li>Unity and C# development since 2012</li>
<li>Certified Scrum Master</li>
<li>Certified DevOps Engineer</li>
</ul>
<p>
<strong>
If you need an experienced Unity developer or technical lead for an AEC platform, game,
app, simulation or real-time 3D product, send me a message.
</strong>
</p>
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Frequently asked questions
How long do Mapbox projects normally take?
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Mapbox project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Mapbox request on Codementor, check out our article.
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What makes Codementor Mapbox developers different?
We do a comprehensive technical and communications screen of all Mapbox developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Mapbox developers’ user satisfaction rates.
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For more answers to frequently asked questions, see here.