Find top Mobile game tutors - learn Mobile game today
Master Mobile game from our Mobile game tutors, mentors, and teachers who will personalize a study plan to help you refine your Mobile game skills. Find the perfect Mobile game tutor now.
Master Mobile game from our Mobile game tutors, mentors, and teachers who will personalize a study plan to help you refine your Mobile game skills. Find the perfect Mobile game tutor now.
Mobile game tutor
I am a highly motivated and collaborative team player in addition to my technical skills. I've worked in agile development environments before and have a track record of effectively communicating with cross-functional teams to complete projects on time and on budget. Mobile and Frontend Proficiency(Android/Flutter): Proven track record in building cross-platform mobile apps with a focus on UI/UX excellence. Full-Stack Skills(Python, Go, REST, RPC): Proficient in front-end and back-end development, ensuring end-to-end app solutions. Game Development : Expert in Unity/Unreal development and scripting Design Sensibility(Figma): Strong eye for design principles and user experience best practices. Problem-Solving: Skilled at tackling technical challenges and finding innovative solutions. Continuous Learning: Committed to staying updated with industry trends and tools
Mobile game tutor
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games. Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management. For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects. If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code. I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed. My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
Mobile game tutor
I have been a developer for over 30 years and have been a mobile developer for over 10 of those years. During that time, I've developed over 90 iOS apps, around 10 macOS apps, and quite a few Android apps too - some were personal apps while close to half of that were apps for various clients. I’ve also been a technical editor, final pass editor, and finally, for a brief period, the editor-in-chief at raywenderlich.com, the popular online site devoted to mobile and game development. I did a lot of work on their tutorials and so know a little bit about helping people to understand a topic :) I try to help people understand developing for a given language and try to show you why you should do something a certain way. Along the way, I also try to provide little tips and tricks which make your work in a particular development environment (like Xcode) much easier. And I have no problems at all with questions - the more questions you have, the more you'll learn and I'll answer any (and every) question you may have! I also tend to be very good at debugging code issues - even if the issue is in code written by others. I can dive into somebody else's code and quickly find the root cause of a bug. So, if you are stuck on a bug which has stumped you for several hours, I believe I can help.
Mobile game tutor
Originally a self taught developer who has been working in the industry for over 10 years, I graduated with honors with a degree in software engineering and a minor in game development. In my varied software development career I've had the opportunity to explore almost every facet of the software development lifecycle including client side frameworks like Angular, middle tier and headend services using .net frameworks, as well as Continuous Development and Integration pipelines using Git(Bitbucket) and Bamboo. In my downtime I enjoy building games using Unity3d. The Unity Engine utilizes c#, so I'm able to apply my 10+ years of experience with the language in a different and challenging way.
Mobile game tutor
A Computer engineer who is seeking to find the opportunity to work in a fun and challenging working environment that will encourage him to improve and learn new and necessary skills as well as be motivated by the company to do his best for the sake of helping himself and the company advance in the computer engineering industry.
Mobile game tutor
Hello! I'm [George Cook](https://www.linkedin.com/in/georgejecook/). I love engineering high quality code. I take great pride in my craft, and produce highly extensible and maintainable applications. I'm extremely good at refactoring apps - I'll get into that below; but if you're a serious organization, and your code is getting stale, or hard to work with, then getting you back on track is one of my specialties, and I'd love to help you! I'm really enthusiastic about Roku development in general : really - and I've got the goods to prove it :) ! Here's some of the things I've done/do: - Wrote a beautiful unit testing framework for brightscript developers, called [rooibos](https://github.com/georgejecook/rooibos) - it's based on Mocha, and it's awesome - I use it all the time to keep my productivity high and deliver quality code - Heavily contributed to the [Brightscript langage vscode extension](https://github.com/TwitchBronBron/vscode-brightscript-language/), which is the number 1 ide extension for roku developers - Shared navigation examples, and MVVM code in my public [navigation example](https://github.com/georgejecook/rokuNavSpike) - Wrote a logging framework, tailored to brightscript and roku development, called [rLog](https://github.com/georgejecook/rLog) - Wrote a lightweight processor, a bit like awk, just for brightscript, named [burp](https://github.com/georgejecook/burp) - Started the popular, and awesome [Roku developer slack group](http://tiny.cc/nrdf0y) Some of my Roku work ################# I've proudly delivered work for companies you know: - [Smithsonian Channel](https://www.smithsonianchannel.com/) - [Brightcove](https://www.brightcove.com/en/customers/hope-channel) - [Applicaster](https://www.applicaster.com/) - [Olypmic Channel](https://blog.roku.com/olympic-channel-on-roku-canada) - and others... My Roku experience includes ##################### - Application architecture - Full cycle development - Continuous integration, and professional build processes, leveraging gulp and other build systems, with jenkins/travis, etc - TDD development, and supporting patterns - Front end work, both general, framework and advanced UI components - Performance optimization - Integration with Roku and 3rd party authentication, and analytics such as: - Google IMA - Adobe AdMobile - RokuPay - Youbora analytics - Cleeng payment processing - Other 3rd party solutions - Custom video components and controls - Advanced analytics integrations - Graphql, json, XML, and RSS feed consumption - 4k, HLS and live streaming - Advanced application debugging - and more... Some of my other work ################# - I've done years of Xamarin development, pushing the envelope on cross platform performance, and had a [hugely successful blog series and cross platform library](https://github.com/georgejecook/xamarinFastCell) - AR/VR in Unity3d, for Oculus and Vive - I spent a year making a few VR games, like [The Incredible VR Gameshow](https://www.youtube.com/watch?v=UhM4qL31OuI) - iOS, I've done advanced objective c apps, making the worlds first [AR video editor](https://www.youtube.com/watch?v=5uBZa8v_vG8) (I made it way too early; but that's life :/ ), and a whole bunch of other realtime video, video players, imovie clones, amongst others - Worked in Banking, pharms, military over a 20 year career - Did almost a year doing full-stack js with a kafka-based micro-architecure, contracting to UnderArmour - Was a consultant for Adobe's own consulting group, specializing in Flex UX/Business processes/Design/Architecture/ ################################ - I've been involved in startups and huge organizations, on products and services - I've launched my own products - As such I've got a wide array of skills, and solid Software Development Principles and can successfully interact across a wide range of roles - Been working remotely for a decade, so I know how to get things done when not physically present - Take pride in training other's in the best Practices and Processes and teaching them how/why to be a Principled software engineer - Have a diverse set of software skills and have good level's in a broad range of languages Refactoring failing code bases/getting software back on track ############################################ I started coding when I was 6, 35 years ago. I'm as passionate now as I was then; but I've got a whole lot of acumen, and natural coding talent. That allows me to hold extremely large codebases in my head, even crazy-insane, poorly architected ones, and rewrite them over a few weeks. Over my career I built a solid name for being able to come into a project, understand the current code, identify the issues, and refactor the codebase, with low regression risk, while converting unmaintainable code bases to highly maintainable one's with solid patterns. I _love_ that kind of work as well - if you've got a project in dire straits, and don't want to lose a fortune; then take advantage of my experience, OCD and my wife's ability to let me disappear for a few 70 hour weeks: you will never regret it :D Let's talk! ####### I probably sound arrogant; but I want you to know what a great benefit I will be to you and your project - I offer a lot more besides these tidbits here. Why not ping me on mail/roku slack group/linked in, and we can further chat. I _really_ like people _and_ computer software and I work on every project as if it were my own: as far as I'm concerned; your success is my success. So [get in touch!](mailto:george@tantawowa.com), and let's see what I can do to help.
Find your personal Mobile game tutor on Codementor today
See the power of our Mobile game tutors through glowing user reviews that showcase their successful Mobile game learning journeys. Don't miss out on top-notch Mobile game training.
“Solid guy. Has a clear understanding of C++ fundamentals and was patient and unafraid of helping with a rather subtle C++ bug that was also part of an algorithm TOO complex to explain in a single session. Meaning he had to help me debug WITHOUT understanding what the code actually does. Despite these obstacles he was able to give me not one but TWO possible approaches to solve the problem. And he managed to do so within 45 minutes of us discussing together (keeping my learning costs down for a problem that easily could've been very expensive for a run-of-the-mill tutor to deal with). While i'm not a C++ expert, I am a strong python3 dev, and I would gladly have hired Scott to work on one of my teams back when I was in the industry and strongly encourage you to book a session with him if you are on the fence.“
Sidharth Ghoshal / Oct 2024
Scott Myran
Mobile game tutor
“Nabil found me and within minutes I knew I had the right mentor! He talks to you like you are a real person, imagine that! He is patient and has a sound understanding on the issues we addressed. I dont know why you would pick anybody else!“
Trish Maliro / Oct 2024
Nabil CHIHEB
Mobile game tutor
“Olamide was patient and very helpful, we ran into some security issues that wouldn't allow file sharing so it probably would have been resolved quicker, but I would definitely recommend and use his excel services again.“
Charlie Goodman / Oct 2024
Olamide Soyoye
Mobile game tutor
“As always, my session with Isaac was excellent. He is so knowledgeable and straight to the point. We are coming to the end of our development of my first app, with his skills and experience, the app is looking great. I will definitely be continuing future work with him, developing my Power Platform skills.“
Faisal Khayer / Oct 2024
Isaac Eduardo Krauss Moreno
Mobile game tutor
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Find the most suitable Mobile game tutor by chatting with Mobile game experts.
Arrange regular session times with Mobile game tutors for one-on-one instruction.
We'll help connect you with a Mobile game tutor that suits your needs.
Find the most suitable Mobile game tutor by chatting with Mobile game experts.
Arrange regular session times with Mobile game tutors for one-on-one instruction.
Learning Mobile game effectively takes a structured approach, whether you're starting as a beginner or aiming to improve your existing skills. Here are key steps to guide you through the learning process:
The time it takes to learn Mobile game depends greatly on several factors, including your prior experience, the complexity of the language or tech stack, and how much time you dedicate to learning. Here’s a general framework to help you set realistic expectations:
Setting personal learning goals and maintaining a regular learning schedule are crucial. Consider leveraging resources like Codementor to access personalized mentorship and expert guidance, which can accelerate your learning process and help you tackle specific challenges more efficiently.
The cost of finding a Mobile game tutor on Codementor depends on several factors, including the tutor's experience level, the complexity of the topic, and the length of the mentoring session. Here is a breakdown to help you understand the pricing structure:
To find the best rate, browse through our Mobile game tutors’ profiles on Codementor, where you can view their rates and read reviews from other learners. This will help you choose a tutor who fits your budget and learning needs.
Learning Mobile game with a dedicated tutor from Codementor offers several significant benefits that can accelerate your understanding and proficiency:
By leveraging these benefits, you can significantly improve your competency in Mobile game in a structured, supportive, and effective environment.
Personalized Mobile game mentoring through Codementor offers a unique and effective learning approach compared to traditional classroom learning, particularly in these key aspects:
Personalized mentoring thus provides a more tailored, flexible, and intensive learning experience, making it ideal for those who seek a focused and practical approach to mastering Mobile game.
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