Weighted Random in JavaScript
ℹ️ Examples are from the javascript-algorithms repository
What is "Weighted Random"
Let's say you have a list of items. Item could be anything. For example, we may have a list of fruits and vegetables that you like to eat: [ '🍌', '🍎', '🥕' ]
.
The list of weights represent the weight (or probability, or importance) of each item. Weights are numbers. For example, the weights like [3, 7, 1]
would say that:
- you would like to eat
🍎 apples
more often (7
out of3 + 7 + 1 = 11
times), - then you would like to eat
bananas 🍌
less often (only3
out of11
times), - and the
carrots 🥕
you really don't like (want to eat it only1
out of11
times).
If we speak in terms of probabilities than the weights list might be an array of floats that sum up to
1
(i.e.[0.1, 0.5, 0.2, 0.2]
).
The Weighted Random in this case will be the function that will randomly return you the item from the list, and it will take each item's weight into account, so that items with the higher weight will be picked more often.
Example of the function interface:
const items = [ '🍌', '🍎', '🥕' ];
const weights = [ 3, 7, 1 ];
function weightedRandom(items, weights) {
// implementation goes here ...
}
const nextSnackToEat = weightedRandom(items, weights); // Could be '🍎'
Applications of Weighted Random
- In Genetic Algorithm the weighted random is used during the "Selection" phase, when we need to select the fittest/strongest individuums based on their fitness score for mating and for producing the next stronger generation. You may find an example in the Self-Parking Car in 500 Lines of Code article.
- In Recurrent Neural Networks (RNN) when trying to decide what letter to choose next (to form the sentence) based on the next letter probability. You may find an example in the Recipe Generation using Recurrent Neural Network (RNN) Jupyter notebook.
- In Nginx Load Balancing to send HTTP requests more often to the servers with the higher weights.
- And more...
The Algorithm
The straightforward approach would be to:
- Repeat each item in the list according to its weight.
- Pick the random item from the list.
For example in our case with fruits and vegetables we could generate the following list of size 3 + 7 + 1 = 11
:
const items = [ '🍌', '🍎', '🥕' ];
const weights = [ 3, 7, 1 ];
// Repeating the items based on weights.
const weightedItems = [
'🍌', '🍌', '🍌',
'🍎', '🍎', '🍎', '🍎', '🍎', '🍎', '🍎',
'🥕',
];
// And now just pick the random item from weightedItems array.
However, as you may see, this approach may require a lot of memory, in case if the objects are heavy, and in case if we have a lot of them to repeat in weightedItems
list.
The more efficient approach would be to:
- Prepare the list of cumulative weights for each item (i.e. the
cumulativeWeights
list which will have the same number of elements as the originalweights
list). In our case it will look like this:cumulativeWeights = [3, 3 + 7, 3 + 7 + 1] = [3, 10, 11]
- Generate the random number
randomNumber
from0
to the highest cumulative weight value. In our case the random number will be in a range of[0..11]
. Let's say that we haverandomNumber = 8
. - Go through the
cumulativeWeights
list from left to right and pick the first element which is higher or equal to therandomNumber
. The index of such element we will use to pick the item from theitems
array.
The idea behind this approach is that the higher weights will "occupy" more numeric space. Therefore, there is a higher chance that the random number will fall into the "higher weight numeric bucket".
const weights = [3, 7, 1 ];
const cumulativeWeights = [3, 10, 11];
// In a pseudo-representation we may think about the cumulativeWeights array like this.
const pseudoCumulativeWeights = [
1, 2, 3, // <-- [3] numbers
4, 5, 6, 7, 8, 9, 10, // <-- [7] numbers
11, // <-- [1] number
];
Here is an example of how the weightedRandom
function might be implemented:
/**
* Picks the random item based on its weight.
* The items with higher weight will be picked more often (with a higher probability).
*
* For example:
* - items = ['banana', 'orange', 'apple']
* - weights = [0, 0.2, 0.8]
* - weightedRandom(items, weights) in 80% of cases will return 'apple', in 20% of cases will return
* 'orange' and it will never return 'banana' (because probability of picking the banana is 0%)
*
* @param {any[]} items
* @param {number[]} weights
* @returns {{item: any, index: number}}
*/
export default function weightedRandom(items, weights) {
if (items.length !== weights.length) {
throw new Error('Items and weights must be of the same size');
}
if (!items.length) {
throw new Error('Items must not be empty');
}
// Preparing the cumulative weights array.
// For example:
// - weights = [1, 4, 3]
// - cumulativeWeights = [1, 5, 8]
const cumulativeWeights = [];
for (let i = 0; i < weights.length; i += 1) {
cumulativeWeights[i] = weights[i] + (cumulativeWeights[i - 1] || 0);
}
// Getting the random number in a range of [0...sum(weights)]
// For example:
// - weights = [1, 4, 3]
// - maxCumulativeWeight = 8
// - range for the random number is [0...8]
const maxCumulativeWeight = cumulativeWeights[cumulativeWeights.length - 1];
const randomNumber = maxCumulativeWeight * Math.random();
// Picking the random item based on its weight.
// The items with higher weight will be picked more often.
for (let itemIndex = 0; itemIndex < items.length; itemIndex += 1) {
if (cumulativeWeights[itemIndex] >= randomNumber) {
return {
item: items[itemIndex],
index: itemIndex,
};
}
}
}
Implementation
- Check the weightedRandom.js file for the implementation of the
weightedRandom()
function. - Check the weightedRandom.test.js file for the tests-cases.
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