Here is a list of Unity asset store assets I've found useful over the last few years. Most of these are in my template project that I bust out whenever I do anything in Unity.
Experienced Software Engineer and consultant, specializing in mobile and AR/VR
Here is a list of Unity asset store assets I've found useful over the last few years. Most of these are in my template project that I bust out whenever I do anything in Unity.
These assets will improve the comfort and productivity of the editor
Are you tired of selecting and deselecting Game Objects just to enable and disable them? Or to change their static flags? Or to change their layer? Then, this extension is made for you, you can do these tedious tasks faster, just clicking on the hierarchy.
Console Enhanced Pro is a vastly improved editor console for Unity.
TransformPro extends the default Unity Transform inspector, adding a number of essential tools for laying out scenes.
A lot of development time can be spent just digging through the Scene or Project hierarchies, adjusting the scene camera, or generally going back to an object or asset we edited moments ago!
Inspector Navigator is a compact tool window you can just place above the Unity inspector. It allows you to quickly navigate back to any object or asset inspector using HotKeys or Mouse (just like you would in a web browser).
Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.
With an effortless integration that deploys perfectly into pre-existing workflows, Odin allows you to serialize anything and enjoy Unity with 80+ new inspector attributes, no boilerplate code and so much more!
The Shelf is a central place to hold references to the assets and game objects you need to get to most frequently. Show them in the inspector or assign them to scripts, directly from the Shelf. All using simple drag&drop, with an intuitive and compact user interface.
Terrain Former is an intuitive and simple terrain editor for Unity with support for multiple terrains, allowing for terrains suitable for even the biggest open world games.
Mesh Editor is the most feature packed and powerful editing utility available for Unity. The feature list includes all of the functions you would expect in an advanced mesh editing utility and it is still growing!
Combine meshes and materials to reduce draw calls. Now includes its own texture packer!
Fix models and create atlases so they can share materials (for static/dynamic batching)
Fix scaling, rotation and translation in imported models
If you've got a project and need to quickly understand what it is about, this asset is right for you!
For every reference on an asset, a particular field where it's being used will be shown.
This editor extension allows you to take a high-resolution screenshot of your game right from the game view as well as the scene view!
You can now get super high-resolution renders of your game with a click of the button (with/without transparent backgrounds)
UniCut is a Unity editor extension tool that adds a great of variety of new shortcuts to your keyboard.
UniCut makes available many pre-existing functionalities that weren’t pre-assigned, but mainly adds many new functionalities that will improve your workflow and will make it indispensable in your development process.
Unity is an awesome engine, but every once in a while it crashes... And sometimes hours of scene work is lost. This editor extension automatically saves the scene for you every time you run the scene.
These are non-editor assets which we leverage to reduce boilerplate/benefit from someone else's particular expertise
Lean Pool is a GameObject pooling library that allows you to easily increase the performance of your games.
Pooling is where you recycle unused GameObjects instead of constantly using Instantiate and Destroy.
VRTK is a productive VR Toolkit for rapidly building VR solutions in Unity3d, including many common solutions
The final Inverse Kinematics solution for the game developer.
Advanced active ragdoll physics complete with ragdoll creation and editing tools from the maker of Final IK.
Focusing on the established solutions and frameworks of projects such as TweenLite, Tweener, and other Flash-based tweening and interpolation systems, iTween is a battle-tested solution for streamlining production in the Unity environment.
This has some common type converters, and sets them as default to make it up.
If you're using Json.NET, just import and forget this, then coding like before.
Include Json.Net.Unity3D in case you don't have any version of Json.NET.