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Wyatt Scott

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ABOUT ME
Game Developer / Software Engineer
Game Developer / Software Engineer

Hello, I am a software engineer who specializes in game development and web development. I have worked for a Fortune 500 company developing web apps, and I have deployed a video game to Steam myself. I can help develop a full stack application, get you started on a video game, or just help learn to code!

Eastern Time (US & Canada) (-04:00)
Joined March 2025
EXPERTISE
Java
10 years experience
C++
4 years experience
Game Engine Development
3 years experience
Angular
4 years experience
HTML/CSS
4 years experience

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SOCIAL PRESENCE
GitHub
GravityFallsMod
The code for my Minecraft Gravity Falls Mod
Java
2
0
HistoryOfTechnology
Java
1
0
EMPLOYMENTS
Software Engineer
UPS
2023-06-01-Present
  • Collaborated with a large team to maintain and enhance web applications built on the Angular framework with TypeScript and Java S...
  • Collaborated with a large team to maintain and enhance web applications built on the Angular framework with TypeScript and Java Spring Boot, employing agile methodologies for streamlined development and improving team efficiency over the past year.
  • Manage multi-servers that handle important flight data for all UPS flights globally.
  • Potential security vulnerabilities were cut by at least 50% using rigorous testing with SonarQube and Jenkins.
  • Rotated leading the team in sprint cycles to keep everyone on track with their daily tasks.
  • Currently involved with transitioning the team to using ADO for sprint cycle tracking and repo management.
Angular
Jenkins
TypeScript
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Angular
Jenkins
TypeScript
Sonar
Spring Boot
Agile
ADO.NET
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Game Developer/Designer
Personal Projects
2023-01-01-Present
  • Soley created a procedurally generated dungeon crawler video game using C++ and OpenGL to talk directly to the GPU, and published...
  • Soley created a procedurally generated dungeon crawler video game using C++ and OpenGL to talk directly to the GPU, and published on Steam
  • Personally developed a graphics engine, images, and sounds to maximize efficiency.
  • Open World Video GameDeveloped an infinite procedurally generated 3D world using Perlin Noise and multiple threads.
C++
OpenGL
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C++
OpenGL
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Software Engineer
UPS
2022-06-01-2022-08-01
  • Designed and programmed an interactive flight tracking application using Java and Angular after receiving feedback from employees...
  • Designed and programmed an interactive flight tracking application using Java and Angular after receiving feedback from employees and discussing with teammates to enhance operational efficiency for the 60-person department.
  • Real-time flight data was provided for over 250 flights and 400,000 packages daily.
Java
Angular
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Java
Angular
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PROJECTS
Labyrinth of ShadowsView Project
2023
Soley created a procedurally generated dungeon crawler video game using C++ and OpenGL to talk directly to the GPU, and published on Stea...
Soley created a procedurally generated dungeon crawler video game using C++ and OpenGL to talk directly to the GPU, and published on Steam. Personally developed a graphics engine, images, and sounds to maximize efficiency.
C++
OpenGL
View more
C++
OpenGL
View more
Open World Video Game
2023
Developed an infinite procedurally generated 3D world using Perlin Noise and multiple threads.
Developed an infinite procedurally generated 3D world using Perlin Noise and multiple threads.
C++
Unreal Engine 5
C++
Unreal Engine 5
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