Robin Vierich

Robin Vierich

Mentor
Rising Codementor
US$30.00
For every 15 mins
ABOUT ME
Game Programming Lead with 10+ years experience
Game Programming Lead with 10+ years experience

Hi!

I'm Robin, a game programming lead from Toronto.

In the past, I've built Console and PC games at Capy, led a room-scale, VR research project at the University of Guelph, and worked on the full stack of live, web-based mobile games at Uken Games.

I'm a passionate game programmer, and would love to share some of my knowledge!

Eastern Time (US & Canada) (-04:00)
Joined October 2020
EXPERTISE
10 years experience
6 years experience
4 years experience
Room Scale trackingVizardOculus
Room Scale trackingVizardOculus
5 years experience

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SOCIAL PRESENCE
Stack Overflow
952 Reputation
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22
EMPLOYMENTS
Programming Lead
Beans
2019-04-01-Present
Built combat-focused, first-person prototype over 5 months using Unity; this lead to a signed, full-production deal with a large publishe...
Built combat-focused, first-person prototype over 5 months using Unity; this lead to a signed, full-production deal with a large publisher Experimented with novel gameplay and dynamic AI systems for a dynamic open world Designed and built core gameplay systems using a custom ECS and DoD approach in UE4, Designed the tools and content workflows for the studio Managed devops for the studio
C#
C++
Amazon EC2
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C#
C++
Amazon EC2
GLSL
Unreal Engine 4
Unity
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Gameplay and AI Programmer
Capy
2016-11-01-2019-03-01
Using C++ and Lua, developed AI, gameplay, and engine-level systems in BELOW Responsible for ubiquitous tentacle monster with multiple c...
Using C++ and Lua, developed AI, gameplay, and engine-level systems in BELOW Responsible for ubiquitous tentacle monster with multiple coordinated kinematic limbs Created multithreaded AI engine systems for real-time world queries, utility scoring, influence map generation and querying, and directional obstruction tests. Implemented FABRIK into modified Phyre engine Built designer-facing tools for tuning behaviour, movement, pathing, and multi-enemy swarming
C++
Git
Visual Studio
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C++
Git
Visual Studio
Lua
GLSL
Subversion
PhyreEngine
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Tech Lead
Uken Games
2016-04-01-2016-11-01
Led team of 4-6 developers towards completion of free-to-play mobile game Mentored team members and provided guidance on technical decis...
Led team of 4-6 developers towards completion of free-to-play mobile game Mentored team members and provided guidance on technical decisions Built pipeline tools for game data imports/exports, asset updates, client-server sync Provided accurate time and cost estimates to product team
HTML/CSS
Ruby on Rails
PostgreSQL
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HTML/CSS
Ruby on Rails
PostgreSQL
Redis
WebGL
React
Flux
Babel
PixiJS
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