Marios Bikos

Marios Bikos

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ABOUT ME
Senior Software Engineer with 7+ years of experience in C++ & Unreal Engine
Senior Software Engineer with 7+ years of experience in C++ & Unreal Engine

I specialize in Unreal Engine and C++ and I am happy to help with interview preparation or Resume Screening for game development or XR development applications.

About my Experience:
šŸŒ Portfolio: www.mariosbikos.com

Hello! I'm Marios Bikos, a Senior Software Engineer with 7+ years of experience in immersive technologies (C++ & Unreal Engine). I've contributed to high-profile projects like Sharkmob's multiplayer, tactical shooter AAA Game "Exoborne, Electric Square's racing game "Forza Street" & multiple projects at Framestore's Immersive Division, where I worked on cutting-edge VR/AR experiences.

Greek, English
London (+00:00)
Joined September 2017
EXPERTISE
6 years experience
Perforce, Visual Studio
Perforce, Visual Studio
2 years experience
6 years experience
5 years experience
7 years experience
2 years experience

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SOCIAL PRESENCE
GitHub
Battleship_Game
A multiplayer console game of battleship written in C.
C
5
6
Augmented_Reality_Chess_Game_RGB-D
A Mixed Reality Chess, focused on providing an immersive experience to users, so that they are able to manipulate virtual chess pieces in front of a real table and play against a chess engine.
C++
4
3
Stack Overflow
449 Reputation
1
5
11
EMPLOYMENTS
Staff Software Engineer
Existent
2024-03-01-2024-08-01

ExistentĀ® is an end-to-end application framework for spatial applications integrated with Unreal Engine 5 that lets you start iteratin...

ExistentĀ® is an end-to-end application framework for spatial applications integrated with Unreal Engine 5 that lets you start iterating and creating from day one with the basics in place: Your hardware of choice working together seamlessly and virtual people, places and things all in one place.

āž¤ Developed the licensing system for Existentā€™s Unreal Engine plugin in C++, utilizing HTTP requests to interact with Keygen.sh RESTful API for license key validation, machine activation, and entitlement verification.
āž¤ Implemented Realm Odyssey, a mini VR demo in Unreal Engine, using marketplace assets and dynamic level loading for seamless transitions between worlds. Designed intuitive mechanics with tracked objects and vehicles to enhance immersion and engagement
āž¤ Led documentation efforts and automated the documentation pipeline by generating Blueprint nodes API documentation and writing Python scripts to convert it into GitBook-compatible markdown format, enhancing user accessibility.

C++
Git
GitLab
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C++
Git
GitLab
Postman
RESTful API
Unreal Engine 5
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SDK Technical Engineer
PICO XR (TikTok)
2022-11-01-2024-02-01

āž¤ Contributed to the development of the PICO Porting Tool (Unreal Engine Plugin), slashing XR app porting time from Quest to PICO head...

āž¤ Contributed to the development of the PICO Porting Tool (Unreal Engine Plugin), slashing XR app porting time from Quest to PICO headsets by 50%-70% via one-click API replacements.
āž¤ Spearheaded the management and content creation for PICO Developer YouTube & Twitter channels, crafting in-depth Unreal Engine video tutorials tailored to XR developers, driving rapid 4-month growth to 500 subscribers & 300 Twitter followers.
āž¤ Provided engineering advice and resolved 200+ technical issues regarding the PICO XR SDK in Unreal Engine, maintaining a 95% or higher on-time resolution rate. Proficient in debugging bugs, crashes, and runtime performance issues, while ensuring swift responses to customer inquiries.

Unreal Engine
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Unreal Engine
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Associate Lead Gameplay Engineer
Sharkmob
2022-04-01-2022-11-01

āž¤ Contributed to the development of "Exoborne", a premium multiplayer post-apocalyptic extraction shooter for PC and console...

āž¤ Contributed to the development of "Exoborne", a premium multiplayer post-apocalyptic extraction shooter for PC and consoles, powered by Unreal Engine 5.
āž¤ Onboarded and mentored 2 junior engineers & 2 mid-level engineers while assisting them in addressing complex technical problems, fostering their professional growth. Conducted over 15 interviews and contributed to studio expansion

Unreal Engine
Unreal Engine 4
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Unreal Engine
Unreal Engine 4
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PROJECTS
Forza StreetView Project
2018
From the top-rated Xbox racing franchise, comes an all-new way to race for PC and mobile devices.
From the top-rated Xbox racing franchise, comes an all-new way to race for PC and mobile devices.
Game
Game
Fantastic Beasts for Magic Leap View Project
2018
I led development for the accompanying AR Experience to Fantastic Beasts: The Crimes of Grindelwald presented at the flagship AT&T Store...
I led development for the accompanying AR Experience to Fantastic Beasts: The Crimes of Grindelwald presented at the flagship AT&T Store in Chicago and ported it to VR as well. This allowed me to gain experience on how to use the Magic Leap device and code applications for it.
AR
Magic leap
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AR
Magic leap
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