I specialize in Unreal Engine and C++ and I am happy to help with interview preparation or Resume Screening for game development or XR development applications.
About my Experience:
š Portfolio: www.mariosbikos.com
Hello! I'm Marios Bikos, a Senior Software Engineer with 7+ years of experience in immersive technologies (C++ & Unreal Engine). I've contributed to high-profile projects like Sharkmob's multiplayer, tactical shooter AAA Game "Exoborne, Electric Square's racing game "Forza Street" & multiple projects at Framestore's Immersive Division, where I worked on cutting-edge VR/AR experiences.
ExistentĀ® is an end-to-end application framework for spatial applications integrated with Unreal Engine 5 that lets you start iteratin...
ExistentĀ® is an end-to-end application framework for spatial applications integrated with Unreal Engine 5 that lets you start iterating and creating from day one with the basics in place: Your hardware of choice working together seamlessly and virtual people, places and things all in one place.
ā¤ Developed the licensing system for Existentās Unreal Engine plugin in C++, utilizing HTTP requests to interact with Keygen.sh RESTful API for license key validation, machine activation, and entitlement verification.
ā¤ Implemented Realm Odyssey, a mini VR demo in Unreal Engine, using marketplace assets and dynamic level loading for seamless transitions between worlds. Designed intuitive mechanics with tracked objects and vehicles to enhance immersion and engagement
ā¤ Led documentation efforts and automated the documentation pipeline by generating Blueprint nodes API documentation and writing Python scripts to convert it into GitBook-compatible markdown format, enhancing user accessibility.
ā¤ Contributed to the development of the PICO Porting Tool (Unreal Engine Plugin), slashing XR app porting time from Quest to PICO head...
ā¤ Contributed to the development of the PICO Porting Tool (Unreal Engine Plugin), slashing XR app porting time from Quest to PICO headsets by 50%-70% via one-click API replacements.
ā¤ Spearheaded the management and content creation for PICO Developer YouTube & Twitter channels, crafting in-depth Unreal Engine video tutorials tailored to XR developers, driving rapid 4-month growth to 500 subscribers & 300 Twitter followers.
ā¤ Provided engineering advice and resolved 200+ technical issues regarding the PICO XR SDK in Unreal Engine, maintaining a 95% or higher on-time resolution rate. Proficient in debugging bugs, crashes, and runtime performance issues, while ensuring swift responses to customer inquiries.
ā¤ Contributed to the development of "Exoborne", a premium multiplayer post-apocalyptic extraction shooter for PC and console...
ā¤ Contributed to the development of "Exoborne", a premium multiplayer post-apocalyptic extraction shooter for PC and consoles, powered by Unreal Engine 5.
ā¤ Onboarded and mentored 2 junior engineers & 2 mid-level engineers while assisting them in addressing complex technical problems, fostering their professional growth. Conducted over 15 interviews and contributed to studio expansion