The Future of Architectural Visualisation
Imagine that you are in the market for a new house or office space that either doesn’t yet exist or is a long way away, but are unsure that it will meet your needs. You could look at printed brochures and internet pictures all day long, but still not actually get the essence of what you might end up with. Even complex 3D models will not really give you the feel of your potential new space. Ideally, it would be good to be able to have a real-sized visualisation that you could navigate and assess its suitability. Well, luckily, having highly detailed and representative renders of complex architectural structures is getting closer to reality.
REAL-TIME RENDERING
Of course, VR and the Metaverse has given us fairly convincing structures that we can walk around and interact with. We are used to having 3D visualisations of Metaverse structures in which we interact with other users, but they can be a little, well, “blocky” to be really believable. However, the new breed of visualisation tools in architectural design are advancing rapidly, pushing us towards a future where innovation has limitless possibilities.
New cutting-edge tools are leading this change by providing architects and designers with innovative software that pushes the limits of architectural visualisation. One of the key tools to emerge from this new slew of high-tech packages is the impressive eyecad VR package, which is designed to integrate with everything from AutoCAD Revit to Sketchup and Cinema4D.
MAKING VR ENVIRONMENTS LOOK REAL
Software such as eyecad VR is becoming increasingly clever at interpreting what they understand from an imported model and then developing stunning environments that look completely real. Real-time rendering is a significant technology innovation that revolutionises the way architects work by providing speed, efficiency, and cooperation. Rendering in old processes was a time-consuming procedure, necessitating architects to wait patiently for visualisations. These advanced software technologies enable real-time rendering, removing delays and providing instant realism. Rendering may be applied instantly, and virtual environments are continuously updated to provide a realistic appearance at all times.
However, eyecad VR and a growing number of apps like it aren’t simply fast-rendering systems, but offer a whole new way of seamlessly delivering virtual content, and it has huge implications for not only architectural designers but the Metaverse in general. While those in building design can expect to be able to create increasingly convincing structures for their clients, the same technology has the power to do the same for the growing number of virtual environments. Imagine Decentraland but as realistic as the real world that you already occupy. While that may be some way off in the future, that is an exciting prospect indeed.
FROM INCEPTION TO GROWTH
While eyecad VR is fairly new on the market, there is already a growing following of users and it has a vast library of polyhedral assets to help fill up virtual environments along with a huge range of materials to decorate these environments with.
The huge collection of assets offers users a wide range of choices to incorporate genuine and dynamic elements into their projects. Customisation goes beyond just appearance; it involves adapting the complete spatial experience. Eyecad VR’s extensive component catalogue provides a foundation for innovation, allowing architects and visual designers to bring their thoughts to life with exceptional precision and astonishing realism.
Eyecad VR’s workflow feature transforms revisions from a time-waster into a chance for design team improvement. Time is saved and teamwork is enhanced when design changes can be seen and evaluated in real-time. Time is of the importance in the lightning-fast field of architecture, but with eyecad VR, architects can iterate quickly to make sure the end product is exactly what they envisioned.
Every now and then, the VR world gets a jolt from something new and there is the potential for a step change in how it operates. In many cases this comes from the next iteration of devices such as we are already seeing with the latest headsets, but sometimes it comes from the software that presents the virtual environment to the user. Eyecad VR is just such a step change and we at Unity Developers see it as an exciting addition to the VR constructional universe.