Kalem Rose

Kalem Rose

Mentor
Rising Codementor
US$15.00
For every 15 mins
ABOUT ME
Technical Designer with 5 years of Unreal Engine experience.
Technical Designer with 5 years of Unreal Engine experience.

As a Technical Designer, I specialize in utilising Unreal Engine's blueprint scripting system to prototype, create, and implement various features in game development. My career encompasses a diverse range of projects, both within the industry and as personal hobbies.

Professionally, I've gained extensive experience in developing in-engine tools using editor utilities and working directly on UI implementation for AAA titles such as Mortal Kombat 1 and Exoborne. Additionally, I've created vertical slice mobile app prototypes for both Android and iOS platforms.

I'm particularly enthusiastic about Virtual Reality (VR). In my spare time, I've explored numerous personal projects, including VR experiences, game mods, and more. These endeavors allow me to continuously innovate and expand my skills within the field of game development.

I have always loved mentoring in Unreal Engine as it always offers new challenges and things to learn/teach, and have come to codementor to share my knowledge and experience with mentees.

London (+00:00)
Joined July 2020
EXPERTISE
5 years experience
5 years experience
5 years experience
5 years experience
5 years experience
5 years experience

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EMPLOYMENTS
Intermediate Technical Artist
Atomhawk Advance
2021-10-01-Present
Worked on a variety of projects including Mortal Kombat, 1 Mortal Kombat Onslaught & Exoborne. Produce bespoke in-engine tools using Blue...
Worked on a variety of projects including Mortal Kombat, 1 Mortal Kombat Onslaught & Exoborne. Produce bespoke in-engine tools using Blueprint scripting to improve asset pipelines. Provided support and training on tools and integrated into UI/UX teams.
Unreal Engine 4
Unreal Engine Blueprint
Unreal Engine 5
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Unreal Engine 4
Unreal Engine Blueprint
Unreal Engine 5
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Technical Designer
i-Creation LTD
2020-11-01-2021-10-01
While working with I-Creation I was their sole Unreal Engine developer and produced a variety of applications within Unreal Engine. This ...
While working with I-Creation I was their sole Unreal Engine developer and produced a variety of applications within Unreal Engine. This included an educational AR app for kids used in Weston Park and a product visualiser for Wrightbus. These applications were published on Windows, Android, and IOS.
Unreal Engine
Unreal Engine 4
Unreal Engine Blueprint
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Unreal Engine
Unreal Engine 4
Unreal Engine Blueprint
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Balancing Team
Sumo Digital LTD
2017-07-01-2017-08-01
Part of the game-play balancing team on Crackdown 3. - Assisted other QA Tester with debugging the game. - Played out specific pre-define...
Part of the game-play balancing team on Crackdown 3. - Assisted other QA Tester with debugging the game. - Played out specific pre-defined scenarios to attempt flush out coding or content errors. - Kept detailed notes on all issues found, and then provided general feedback from a target audience point of view on level of enjoyment and the overall game experience.
Unreal Engine
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Unreal Engine
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