As a Technical Designer, I specialize in utilising Unreal Engine's blueprint scripting system to prototype, create, and implement various features in game development. My career encompasses a diverse range of projects, both within the industry and as personal hobbies.
Professionally, I've gained extensive experience in developing in-engine tools using editor utilities and working directly on UI implementation for AAA titles such as Mortal Kombat 1 and Exoborne. Additionally, I've created vertical slice mobile app prototypes for both Android and iOS platforms.
I'm particularly enthusiastic about Virtual Reality (VR). In my spare time, I've explored numerous personal projects, including VR experiences, game mods, and more. These endeavors allow me to continuously innovate and expand my skills within the field of game development.
I have always loved mentoring in Unreal Engine as it always offers new challenges and things to learn/teach, and have come to codementor to share my knowledge and experience with mentees.