How a simple project can be complex.
Hi guys!
In this post i would like to make this post in order to tell you how a project which you expect to have ready in one month, it can however be extended three times.
I have published a little game on the play store called "Comet Orbits" which i feel really good with it because i've learned a lot of stuff like: Godot Engine, Api integration, and aspect ratio because we know that android phones have different sizes. These topics when you are a beginner might take you a lot of time while you are learning and you implemente them.
Of course the design is an important topic, but because i am not an artist i must look for free assets and the game looked a little ugly. I was little sad because of this, but i couldn't do nothing about it. You might say: "Why do you tell to a friend or pay an artist". Well... I have told to many friends and each of them told me that they want to do it but after 1 week talking about the design they just go away because they lost interest, and i could afford an artist.
By luck when i had the game ready to publish i comented to another friend about the release and it was him who want to remake the designs, this obvoiusly imply that the release of the game will be delayed.
There was another problem that it takes me one week to solve because there was a corrupted file in some config file of the engine which blocks the buttons of the project. The solution that i used was to migrate the project to another folder. Yeah, It sounds crazy, but sometimes a "restart" is the best option.
Now my game is release i can now say with certainty: "A project can bring you problems at any time".