Consultant and full-stack software developer and consultant.
I got my start when I took over IT at a horse trailer dealership to gather money to move to Europe.
At AI Horizons, I built a complete AI entertainment product, including advanced and precise content filters necessary for monetization.
At S&P, I took our team's first two microservices from zero to production. I later served as scrum master, and was given a technical excellence award for my work in SQL optimization.
As a game developer, my Turbo Slicer product has been featured repeatedly by the Unity Asset Store. I wrote a finite element analysis kit for PlayWay S.A. to manage building collapse for the games Construction Machines 2016, Demolish & Build 2017 and Demolish & Build 2018.
On CodeMentor (Arc), I help developers with interesting problems. Some highlights:
Write me and let's get something done!
At AI Horizons, Inc. I design, plan and maintain an AI entertainment product. Responsibilitie include all technical decisions, trainin...
At AI Horizons, Inc. I design, plan and maintain an AI entertainment product. Responsibilitie include all technical decisions, training of production models, and hiring & management of personnel.
For Moonshot, I maintain customer-facing AI sales representatives on mulitple websites, as well as several internal-use analysis tools...
For Moonshot, I maintain customer-facing AI sales representatives on mulitple websites, as well as several internal-use analysis tools.
I help maintain View21, an asset finance management application. I fix bugs for clients like Volkswagen Financial Services, Nordea and...
I help maintain View21, an asset finance management application. I fix bugs for clients like Volkswagen Financial Services, Nordea and other large financial institutions. I take care of both the backend and front.