Full-stack software engineer.
I got my start when I took over IT at a horse trailer dealership to gather money to move to Europe.
At S&P, I took our team's first two microservices from zero to production. I later served as scrum master, and was given a technical excellence award for my work in SQL optimization.
As a game developer, my Turbo Slicer product has been featured repeatedly by the Unity Asset Store. I wrote a finite element analysis kit for PlayWay S.A. to manage building collapse for the games Construction Machines 2016, Demolish & Build 2017 and Demolish & Build 2018.
As a mentor I will solve your problem and explain it with patience. My favorite highlights from my time here:
I check Codementor daily. Write me and let's get something done!