Hamza Hassene brings over six years of experience in Unity development and five years in the virtual reality industry. He's not just familiar with the tools; he knows how to use them to bring ideas to life. Hamza has managed entire projects on his own, showcasing his capability to handle tasks from start to finish. Additionally, he has led development teams on several medium- to large-scale projects.
As the cofounder and senior VR developer at Octav, I've led innovative VR projects, focusing on multiplayer experiences and optim...
As the cofounder and senior VR developer at Octav, I've led innovative VR projects, focusing on multiplayer experiences and optimization. Key achievements include:
Developed a multiplayer VR puzzle escape room, utilizing Photon Unity Networking (PUN) and the BNG framework, to craft immersive gameplay.
Implemented an optimization system that dynamically adjusts game components based on player proximity, improving performance by 35%.
Rapidly prototyped and completed the "Curse of Topaz" project within three weeks, showcasing efficient project management.
Created a mobile app for VR game masters, enhancing game management and monitoring capabilities.
As a junior game developer, I created a real-time mobile poker game for both Android and iOS platforms. Developed the networking struc...
As a junior game developer, I created a real-time mobile poker game for both Android and iOS platforms. Developed the networking structure using Socket.IO.
I also created a real-time chat system that supports voice and video recording using C# and Java.
In addition to being responsible for implementing monetization and advertisements on both Android and iOS platforms.
As a game programmer, I was responsible for creating the code base and the logic of our internal projects. During this experience:<br/...
As a game programmer, I was responsible for creating the code base and the logic of our internal projects. During this experience:
I developed a WebGL game, which is considered the first game to simulate "capture the flag" competitions.
I created a networking app from scratch that supported 100 concurrent users using Socket.IO.
And I also worked on a set of WebGL games for a gambling platform.