Object Pooling
what is object pooling in simple words one time created object use repted.suppose we are create shooter game.we having 5 bullet and all was fired, now it should be use a first bullet using reposition it.
benifits. suppose we are create all time bullet and use it all time. it tke a memory and process time so increase a fps. using object pooling decrease a fps and also memory uses.
for more explanation of object pooling example is road racing game and subway suffer game.
in this game use a small cuts of road wich are use repited. no need to destroy and create a object when camera rendring pass away from current road pice reposition at end of the road this is very simple exame of object pooling.