Experienced game engine developer specializing in C/C++, low-level programming, and performance optimization. Let’s build and learn what matters!
I specialize in high-performance game engines, crafting efficient code for graphics rendering, audio processing, and network communication. I would love to help with anything from beginners C/C++ to solving complex performance and architectural problems.
Did research on low level AI development.
Developed high performance, minimal dependency, portable back- and front end for the Web...
Did research on low level AI development.
Developed high performance, minimal dependency, portable back- and front end for the Web using WebAssembly and C++.
Built development tools for and developed GUI on Windows using OpenGL C++, along with the application's audio input using WASAPI.
Explored capabilities of WebGPU by developing simple visualizers and looking at compute shaders.
Worked with graphics libraries su...
Explored capabilities of WebGPU by developing simple visualizers and looking at compute shaders.
Worked with graphics libraries such as Three.js and Baylon.js to develop 360 and VR camera capabilities.
Looked into the usefulness and viability of developing a coding assistant using ChatGPT.
Had a look at the Rust language for use in backend development.