Clint Hobson

Clint Hobson

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ABOUT ME
Senior game developer with nearly 20 years experience
Senior game developer with nearly 20 years experience

I'm looking forwards to helping you with your coding woes, whether it be simple questions or fixing critical issues in your project.

I've been employed at various game development studios and have experience in multiple coding languages and game engines. I've also enjoyed 5 years of teaching as the lead programming tutor at a local college.

I have a broad history of experience to draw from:

  • Popular game engines such as Unity, Unreal, or Godot, or lesser known ones such as Defold and Haxe.
  • Popular frameworks like SDL, SFML, or more niche ones like LÖVE or Kha
  • And a variety of languages including C, C++, C#, Java, Python, Lua, PHP, HTML5, CSS, and jQuery.

Helping people understand something new is an extremely rewarding experience for me. I look forwards to sharing my passion for programming with you.

Brisbane (+10:00)
Joined February 2019
EXPERTISE
10 years experience
Released my game "HopSquash" on the Nintendo Switch eStore, developed in Unity. https://ec.nintendo.com/AU/en/titles/70010000068441 Optim...
Released my game "HopSquash" on the Nintendo Switch eStore, developed in Unity. https://ec.nintendo.com/AU/en/titles/70010000068441 Optimised slowdown issues for "My Mini Mart" (Kiseki Games) on the Android app store, and added various features to My Mini Mart, and their sequel, Busy Buffet.
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2 years experience
Debugging and feature implementation for various games at various game Studios such as Halfbrick Studios (Nintendo DS games such as Rasku...
Debugging and feature implementation for various games at various game Studios such as Halfbrick Studios (Nintendo DS games such as Raskulls, Gameboy Advance games including Avatar the Last Airbender). Made a custom game launcher for DIY arcade cabinets using multithreading and SDL.
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3 years experience
Created home made invoice creator which outputs to RTF document, and created a booking system for an event management company.
Created home made invoice creator which outputs to RTF document, and created a booking system for an event management company.
5 years experience
Have created "Alex Kidd Pico" https://domarius-games.itch.io/alex-kidd-in-pico-world Also developing a currently unreleased game, using t...
Have created "Alex Kidd Pico" https://domarius-games.itch.io/alex-kidd-in-pico-world Also developing a currently unreleased game, using the Defold engine.
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1 year experience
Have worked with Blueprints and C++ for a VR prototype on the HTC Vive.
Have worked with Blueprints and C++ for a VR prototype on the HTC Vive.
5 years experience
Released my game "HopSquash" on the Steam store, developed in Godot. https://store.steampowered.com/app/1012450/HopSquash/
Released my game "HopSquash" on the Steam store, developed in Godot. https://store.steampowered.com/app/1012450/HopSquash/
10 years experience
All of my projects use source control of some form throughout the years, I've settled on Git after being through Mercurial and SVN over t...
All of my projects use source control of some form throughout the years, I've settled on Git after being through Mercurial and SVN over the years.
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REVIEWS FROM CLIENTS

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SOCIAL PRESENCE
GitHub
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EMPLOYMENTS
Lead Programmer
Kiseki Games
2023-11-01-2024-03-01
- Refactoring existing codebase for extensibility. - Implement "First Time User Experience" system that allowed designers to construct th...
- Refactoring existing codebase for extensibility. - Implement "First Time User Experience" system that allowed designers to construct their own "tutorial" for the user, set the user tasks to complete and pop up instructions and indicators for what to interact with. - Save system / Cloud Save added to store game state locally in a compact byte format, and allow it to sync to cloud. - New system to manage NPC "employees" in the game, to hire them, assign them to tasks, upgrade their abilities with cards. Also refactored the NPC codebase to make it extensible.
C# unity
File systems
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C# unity
File systems
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Lead Programmer
Kiseki Games
2022-03-01-2022-03-01
- Performance optimisation: testing to narrow down memory leaks, and other wasted resources. Implemented various fixes and improvements ...
- Performance optimisation: testing to narrow down memory leaks, and other wasted resources. Implemented various fixes and improvements - New feature for designers to manage the player's progress through the game by editing a spreadsheet file which the game interprets directly via CSV. This was to replace a time consuming system that required them to link individual objects back and forth to each other within the Unity scene.
C# unity
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C# unity
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Programming Tutor
Evocca College
2012-11-01-2016-07-01
- One of 3 staff members who developed the programming units for the course “Digital and Interactive Games” - Developed programming lesso...
- One of 3 staff members who developed the programming units for the course “Digital and Interactive Games” - Developed programming lessons with practical examples and projects to complete (small video games) - Taught C# using console applications in Visual Studio, and Unity
C#
C++
Visual Studio
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C#
C++
Visual Studio
C# unity
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PROJECTS
Domarius Games websiteView Project
Domarius Games
2025
I developed my own website using HTML5 and CSS3
I developed my own website using HTML5 and CSS3
HTML5/CSS3
HTML5/CSS3
HopSquash!View Project
Domarius Games
2024
HopSquash is a local multiplayer game for social gatherings that I released on Windows, Mac, Linux and Nintendo Switch. Developing for N...
HopSquash is a local multiplayer game for social gatherings that I released on Windows, Mac, Linux and Nintendo Switch. Developing for Nintendo Switch required approval from Nintendo and the purchase of a Nintendo Switch development kit.
C# unity
File systems
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C# unity
File systems
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