I have 13 years of programming experience in video game companies like Ubisoft and Ludia, including senior leadership roles.
I'm a well rounded generalist with the capacity to specialize. I've shipped games from concept to polished product both as a developer and as a manager. I've handled a wide variety of challenges, from configuring cloud platforms, to 3D renderers with real-time lighting, to front-end programming.
I excel at the intersection of Art and Technology, with particular experience in content creation tools used by both creative and technical disciplines.
I'm good at breaking down and shipping large projects in small functional chunks, spanning the entire technology stack. I can ship highly readable, maintainable, and optimized code. I get there by favoring functionality first, optimization second, and readability at all times.