I am a Lead Software Engineer with experience in creative development, content creation, dynamic audio innovation, and project management across various industries. Skilled in Unity, Unreal, Web Development, and more.
• Creative Development Lead: Spearheaded the creative direction
for projects including Life is Short, Wrecking Notes, and Out Run....
• Creative Development Lead: Spearheaded the creative direction
for projects including Life is Short, Wrecking Notes, and Out Run.
• Enhanced Content Creation: Optimized level design processes
for long-term player retention in a small team environment. Developed
and implemented Procedural Mesh Generation tools,
enabling the team to produce high-quality levels with greater efficiency.
• Dynamic Audio Innovation: Designed and integrated a Dynamic
Music Player, allowing in-game music to adapt seamlessly to different
gameplay scenarios, enhancing emotional engagement
and immersion.
• Dynamic Lesson Navigation: Designed and implemented an Automated
Tutor system to assess student performance and guide
them t...
• Dynamic Lesson Navigation: Designed and implemented an Automated
Tutor system to assess student performance and guide
them toward lessons they needed to review. This innovation improved
review efficiency, increased student productivity, and
enhanced lesson retention.
• HTML5 and Pixi.js Game Framework: Developed a custom inhouse
game framework using HTML5 and Pixi.js, enabling richer
visuals and more interactive learning experiences for students.
• Versatility Across Projects: Delivered a wide range of products,
including web applications, educational platforms, Unity games,...
• Versatility Across Projects: Delivered a wide range of products,
including web applications, educational platforms, Unity games,
and educational games, each requiring tailored technical expertise
and meticulous attention to detail.
• Project Management and Client Support: Effectively coordinated
with clients to address evolving deadlines, changing requirements
, and communication challenges. For example, when
FableVision required more titles for Gash Go World (an online arcade
), I reworked the mechanics of an existing game to develop
a new entry efficiently, minimizing time and cost while satisfying
both FableVision and the end client, Georgia Public Broadcasting.