Find top freelance Unity developers quickly and easily on Codementor. Work with our vetted developers who have the proven skills and experience to get the job done. Get help with projects by-the-hour or long-term. Hire a trusted Unity freelancer on Codementor today.
Creative and energetic programmer with proven leadership skills and over 10 years of progressive experience in developing, implementing, technical solutions for complex infrastructures and strategic planning for renowned software development companies.
Construct 3 and Python/Java Tutor (5+ years game dev exp)
- 5+ projects in freelancing mobile+website games in Construct 3 for clients
- 1 year of daily tutoring in Construct 3
- 2 years of dev experience with Construct 2
- 1 year experience in tutoring game dev/design with Construct 2
- 3 years of school learning experience with Java
- published one commercial Construct 2 game on Wii U
- tutored Intro to Computer Science material using Python with Minecraft every week since Dec 2019
Expert Visual Basic, C# and JavaScript Developer | 3500+ sessions
Welcome to my profile on Codementor! I'm a dedicated full-time mentor with a track record of over 3500 sessions since 2015. My journey in programming has been marked by a deep engagement with P5.js, among other technologies.
My career as a software developer spans over two decades, with a strong focus on Rapid Application Development (RAD). This approach has been a cornerstone of my work, allowing me to efficiently tackle complex and large-scale projects. As an expert in Visual Basic, I bring a wealth of experience, complemented by my proficiency in C#, JavaScript, VBA, and SQL.
I'm passionate about problem-solving and navigating intricate code bases. Whether you're dealing with challenges in Visual Basic, C#, JavaScript, or any of the other languages I specialize in, I'm here to help you find effective and streamlined solutions. Let's work together to achieve your programming goals!
I love working with:
⭐ Visual Basic
⭐ C#
⭐ JavaScript
⭐ VBA
⭐ SQL
✅ Recognitions:
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🔹 Codementor of The Year 2018 🏆
https://twitter.com/CodementorIO/status/1076225048837586944
💎 Achievements:
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🔹 3000+ Sessions
🔹 3 Arc/CodementorX projects
Senior database ,Data ware house ,ETL and BI developer
Hello
I have been working in the market for the past 10 years.
in the field of Database, SQL, Oracle, SQL Server, MySQL, NOSQL,DWH,ETL ,reporting and BI tools.
Have knowledge of multiples domain areas
such as Finance and banking ,Telecom, health care and FMCG
5+ Yrs Unity 3D Game Development, C#, .NET Core, API / Web / Desktop / Mobile Developer, MVVM/MVC, SQL, Entity Framework, Code First
Being a software developer is more than just learning to program in a computer language. I have been building multiplayer games since 2015, primarily in Unity 3D using Photon Bolt or Photon Fusion (server-authoritative). In the past I have also designed several larger web sites from concept to deployment, some high-profile projects. I have served as a Lead Developer or Senior Developer for years, mentoring other developers and encouraging them to use the latest technologies and best practices. For tutoring, I would focus on teaching patterns, using events, and reusable methods for designing applications and reinforcing the need to stay current as new technologies are released. I can give advice on how to focus your learning efforts to target specific types of development positions, and interviewing advice for finding a position within a software company. I had been a developer in C++ for about 10 years prior to using C# and focused on web technologies, which I have now been doing for another 10 years. While I have primarily been using Unity 3d, Microsoft .NET / C#, I have also utilized VB and VB.NET, touched on Linux/PHP/MySQL from time to time, and worked with the Microsoft SQL Server/Express/CE products for 10+ years. I originally started building a Unity 3D game about 5 years ago, which passed Steam Greenlight and I am currently working on multiple Unity mobile and desktop games.
Domain Driven Design is a basis for each of my projects' structure, and I reinforce the need to use best practices when coding. I can also explain SCRUM, which is used by many companies for handling team project management.
For Unity 3D multiplayer networking projects I typically work with and recommend Photon Fusion along with PlayFab, PlayFab Matchmaking, and PlayFab Servers. I recommend and use PlayFab in most all of my projects.
If your final senior project is a "Concept to POC" type of project where the Proof of Concept is the working software required for a grade ,then I will also teach you to use Azure DevOps with a Git repository to manage the project (or Plastic for Unity projects), and Invision to wireframe your ideas before we begin developing any code.
I can help you document the Project Scope, Functional Specs, create Design Documents, and build the presentation for your senior college project. We can build completed projects in a short time, both the user interface and the server components as needed.
My focuses are Unity 3D, C#, .NET Core, HTML5 / CSS3, jQuery, Object Relational Mapping (Entity Framework or nHibernate), Microsoft .NET, Web Services, Azure, Photon, PlayFab, SQL Server, SQLite, Cosmos DB.
Full Refund if i am unable to help :)
As a seasoned software engineer deeply dedicated to crafting efficient solutions for business needs, I am constantly driven by my unwavering passion for technology. Continual exploration and assessment of new languages, frameworks, and methodologies are integral to my approach. By integrating these innovations into my work, I consistently deliver exceptional results.
Moreover, I firmly believe that fostering an environment of open communication and collaborative learning is paramount for team success. I am eager to contribute to this environment as a CodeMentor, offering my expertise to facilitate the growth and development of others in the field.
Experienced Unity3D / VR, C#, Java and C++ Software Developer
I’m a software developer with over 15 years’ experience in desktop, mobile, and 3D graphics technologies at companies including Sony Computer Entertainment and HP.
My core technical skills include C# / .Net, Java, C++, Unity3D and mobile (Android & Xamarin).
I’m passionate about creating robust, maintainable software systems using techniques such as design patterns and loosely-coupled architectures.
In terms of mentoring, I have prior experience from helping out at a local programming club for junior coders.
https://www.linkedin.com/in/hbodasing
Software developer with 8 years of commercial experience
I am a MSc graduate, freelance Software Engineer with experience working on a variety of projects, including projects at a digital agency. I have commercial experience with software and web development since 2016 and including my hobby and university, almost 15 years of total programming experience.
I would like to share my experience by helping you with any practical or academic problem.
Passionate about using my Skills to make a difference through games
I am enthusiastic, and hard working. I thrive on keeping busy, and learning new technologies, problem solving strategies, and resolving incidents.
I work well in a team, and independently, not needing to be monitored.
I have a very bubbly personality and I am a self-starter at any task given to me.
I have been nominated numerous times and won several awards for my work, and work ethics.
I own a problem until it is resolved, and make ownership, responsibility, teamwork my daily values.
Over the last few years, I have found a passion for game development, game design and educational content. I have my certification in Digital and Interactive Games, and will be completing my Diploma in Game design in the near future. My main focus is in Unity and Construct 2/3 for HTML5 Games and Interactive Animations.
Before games, I worked as a System Administration for various Insurance companies, over 16 years.
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STEP 2
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STEP 3
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Frequently asked questions
Unity is a game engine created by Unity Technologies. Besides Windows PCs, it
supports over 20 other platforms and is primarily used in video game
development. The main appeal of Unity is that it takes care of a lot of the
basics that developers don’t have to code from scratch – such as elementary
physics, 3D and 2D rendering, collision detection, etc.
Unity also includes various optional developer services like Unity Analytics,
Unity Ads, Unity Multiplayer, Unity Collaborate, etc. However, the main draw is
the engine’s colossal asset store, which is filled and used by the developer
community. Developers can upload and download third-party resources like models,
textures, engine plugins, and extensions. Some of these assets are available for
free, while others can be purchased.
Unlike other popular game engines like Cryengine or Unreal Engine, Unity isn’t
as great at hardware-intensive high-end graphics. On the other hand, Unity is
much better for junior developers and industry newcomers, with a learning curve
that’s nowhere near as steep.
Also, Unity is one of the top choices for mobile development. Almost 50% of all
games developed for Android and iOS devices were built in Unity. And the
engine’s cross-platform support means porting games to other platforms is easy.
Plus, Unity is also known for great VR support – making it an ideal choice for
developers working on HTC Vive or Oculus Rift games, for example.
The length of a project depends on many factors, including the scope of your project and the technical complexity of it. When you post a freelance Unity project request on Codementor, you’ll have the option to indicate when you’d expect the project to be completed. We suggest chatting with the interested developers to ensure both sides are on the same page. For more information on how to post a freelance Unity request on Codementor, check out our article.
We don’t charge anything when you post a freelance hiring request for Unity developers! You’ll have the chance to determine what the budget for your project is when you post the request. You’ll only need to pay the developer if you’re 100% satisfied with their work. Please know that Codementor charges a small service fee when a developer completes the job.
Unity developers work on designing and implementing various game
functionalities. They build and test the game code, find and remove bottlenecks,
and generally ensure a high-quality standard for the finished version of the
game. After that, they may also work on patches, bug fixes, and various other
updates.
When hiring a Unity developer, the ideal candidate will always be someone who
has already worked on a Unity game before – someone who knows the ins and outs
of the software. Besides that, a great candidate should display top-notch coding
skills and exceptional attention to detail.
We do a comprehensive technical and communications screen of all Unity developers at Codementor. Our network includes book authors, popular open source contributors, top Stack Overflow users and engineers at top tech companies. In addition, to continually ensure the quality of our freelancers, we regularly check in on existing Unity developers’ user satisfaction rates.
Suppose you’re hiring a freelancer for a Unity project. In that case, you want
someone with extensive experience working in the game engine – and someone who
displays a decent degree of autonomy and doesn’t require much hand-holding. So
here are some technical and general questions you can ask your Unity candidates:
Why do you work as a freelancer?
Do you have any experience in the gaming industry?
Are you working with any other clients now – and if so, how many?
What do you know about rendering pipelines?
What are the main advantages of Unity compared to other game engines?
What are the five primary components of Unity’s interface?
Compare Unreal Engine 4 to Unity – what are some pros and cons?
Can you explain the benefits of Unity’s visualization mode for the process of
rendering optimization?
What is deferred lighting?
What are prefabs in Unity?
What are vertex shaders?
As a platform, we strive to ensure you’re always happy with your Unity project’s results. If you’re unsatisfied with the results, you can choose to get a refund for the project. Additionally, you can contact our support team should you need any further assistance with your project.
For more answers to frequently asked questions, see here.