Terrain in Unity: Mesh-based 2D Side-scroller
Terrain generation and mesh construction in 2D.
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Also known as Engineer, I am ranked no.7 worldwide on gamedev.stackexchange.com, where I assist novice coders. I am also in the top 5% on stackoverflow.
Professionally, I'm a freelancing games and graphical tools developers, who has spent several years on various games and interactive projects in London, Cape Town, and Amsterdam. I focus on procedural world generation and tools development, with an emphasis on algorithms and optimisation, , and 3D graphics using WebGL, OpenGL, Unity, and GPU computational technologies.